Some of this article may be unfair, as I never finished playing
Final Fantasy XV, and had only
progressed as far as Leviathan. So my understanding and knowledge of the game,
as well as, some may say, my ability to really assess it, are admittedly
limited. But, I do feel qualified to make some evaluative statements on the
game.
Fighting the urge to give a bland and obvious explanation of
this game and its place in this storied franchise, allow me to simply say that
the Final Fantasy franchise is
perhaps one of the most well-known and beloved in all of gaming. Virtually
inventing the role playing video game back in the 1980’s on the Nintendo
Entertainment System, Final Fantasy has
always been here with us, and has introduced us to some of the best characters
and most memorable locations in gaming. Rather than act as a retrospective, I
mention this to front load the reader for some things that will be presented as
issues in the fifteenth installment. Every so often, meaning with every few
games, Square Enix, the company that produces the Final Fantasy series, adjusts or changes things in the gameplay,
and the aesthetic changes with every new chapter. Thus, this is a series of
games that is ever-developing, which is most certainly the thing that allowed
it to reach 15 main titles, along with several spin off or sequel games. Since
every game focuses on different and new characters, it is not possible to get
invested in them over several games; so, unlike franchises like The Legend of Zelda or others that have
reached multiple titles but retain characters or locales, each new Final Fantasy charges you with learning
a complete new world with some similar elements. The franchise is certainly not
responsible for inventing the expansive world in role playing games, but its
role in bringing that to the home game console, or video gaming in general,
cannot be denied.
As with all entries in the series, Final Fantasy XV introduces a new, fantastical world with new,
intriguing characters. But right away, there are some real obvious differences
between this world and ones we remember fondly from previous games. XV is set in the world of Eos, a place
not that different from modern-day Earth, only with the standard
magical/fantasy elements of such games layered on top of it. In Eos we get the
usual story of the Empire attacking the kingdom that our character and protagonist
Noctis not only hails from, but is naturally the prince of. Noctis sets out on
a journey with his King’s Guard: the strong and stoic Gladiolus; the smart and
sassy Ignis; and the young and plucky Prompto. They travel by car . . . around
the world fighting monsters and running errands and, once in a while, advancing
the plot.
I have always loved the Final
Fantasy series of games. But this one, I just cannot get myself in to. Let
me start by saying that I don’t mind or care about the car and the too-close-to-this-world
aesthetic of the game. NPCs wear jorts and Noctis has a smartphone. I’m not
totally in love with those things, but they don’t bother me too much.
The combat system doesn’t make sense to me, and honestly
feels random. Long since having evolved beyond turn-based fighting and into
more and more real-time combat, Final
Fantasy XV employs the same general combat system that XIII did, but removes targeting, so characters basically attack
whatever enemy is closest to them. If enemies or characters move around, the
target changes, making fighting laborious and time consuming. The work around
for this seems to be the ability to chain attacks together, so that you can
command the other members of your party to employ some kind of super move against
the target that you are engaging, sort of a combo system that does not function
as effectively as it should. Final
Fantasy as a franchise is no stranger to confusing mechanics that only make
sense when you’ve invested enough time in the game to “get the hang of them,”
but I was 15 hours in before I stopped playing, and still hadn’t gotten this
combo system down. Or point warping, a kind of instant transmission maneuver
that also serves as some type of attack in combat.
But, my real issue with the game is the cast. I just can’t
care about the characters. The threat is poorly defined, as it often is for the
beginning hours of these games, but something that is usually a strength of the
franchise is a cast of characters with whom you’ll be spending lots and lots of
time that are interesting and compelling. You may not have like Tidus or Squall
or Balthier or Hope (that one’s for you, if you’re reading. You know who you
are. –mr) Ashe or Irvine or Snow or Zell or Wakka or any of the rest, but you
spent enough time with them to get to know them, and develop some degree of
affinity or maybe even care for them as the game progressed. More so than the
villains, who honestly have only one memorable member and we all know which one
he is, these games march on the strength of the party members you travel the
world and grind with. Some of them take time to grow on you, and some maybe
never do, no matter how much time you try and give them, but you know them.
I don’t know anyone from Final
Fantasy XV. After 15 hours, I know the names of the party members
essentially because my wife and I have argued about liking them, and I don’t
know the names of anyone else. I don’t know who the bad guy –the “time being”
nemesis or the actual one – in the game. I don’t know the conflict, or the
names of locations, or anything. That’s because they are not memorable, and not
worth the brainspace it takes to remember them. The same thing happened with VXIII-2 and XVIII-3, specifically the latter. Who are these people, and why are
they doing what they’re doing? Not being able to answer those questions causes
the game to really falter, at least for me. We’re not talking about Dark Souls-level vaguery, where
questions are not answered and fragments of lore essentially need to be
accepted because. We’re talking about
not being able to answer fairly basic questions about the world of the game
because the answers are simply not interesting enough to bother with.
And I know that these are personal issues. They are things I
don’t like about the game, and so not necessarily faults of the game. But to me, they are faults. RPGs are games that we
invest tens of hours in, I think my most recent Dark Souls playthrough clocked in at 90-something, and I went fast
this time, but at my 15 hours of FFXV,
to still not know what’s happening, that’s not good. A games’ narrative can
change during play, sure, but 15 hours in I don’t know what I’m doing, at all.
A lot of the game play of FFXV revolves around the game being a huge and practically
immediately open world, filled with people who need you to do things for them
in addition to the actual quest of the game. So, you drive from one roadside
pit stop to another to search for a tomato, to bring back to the first roadside
dinner. You have to stop for gas. Frequently. This makes travel laborious, even
when all you do is set a destination and let the car drive itself. You can’t
travel after dark, as demons stalk the roads, and night takes forever to pass,
while the daylight hours go by in what seems like triple speed. I am a
sidequester, so I really do appreciate the sheer quantity of side quests that
are available in the game, but they have to be good or satisfying in order to
really mean anything. I was several stags deep in a side quest where all I was
doing was driving around and taking pictures of things for a guy who runs a
magazine. Finding tomatoes is not a flippant remark, but an actual quest.
There’s a real story in here too, somewhere, if you find it, a side quest in
its own right.
I just can’t get in to this game, and I really, really
wanted to. I love the franchise, and I’m not happy about leaving a game
unfinished like this. But there’s just not a way that I have found to make
myself invest in this, or the characters, or the narrative. If I could do any
of those things, there’d be no question of finishing the game. As it is,
someone told me the ending and I was totally fine with it being spoiled. If
anything was bad about that, it’s that I don’t even remember what the
resolution was. I know Final Fantasy XV
was “fixed” via some DLCs and patches, and that’s the version I’d been playing,
but I’ve heard that prior to these attempts at remedy, the game was really
rough. Maybe the time is just not right for Final
Fantasy XV and I, and maybe in the future I’ll return to it and give it
another try. But this is not a good game, and I don’t seem to be in the
minority for thinking this way.
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