Amidst the chaos and bustle of moving, it was decided that a
distraction was necessary. For Christmas, my wife got me half of the TFC Toys
not-Seacons set, and I bought the other half. So, as has been mentioned in
passing since mid-December, I have been in possession of the TFC Toys Poseidon
team, but like so many other cool figures obtained over the last three or four
months, there hasn’t been time enough to deal with them. The original intent
was to take pictures of each member of the set and begin reviewing them in
February: I was successful with four of the six, and then, our moving plans
took shape.
So, let’s try to take a look at the first member of the team
to be released: Mentarazor, the Seawing stand in.
General notes on the TFC Seacons: they are large figures.
Large in the same way that the Hades team members are larger, like larger
Voyager class figures; maybe, if you remember it, dear reader, the Ultra class
that apparently was phased out after the Generations
2.0 line with Onslaught, Powerglide, and Silverbolt. So, big figures.
Everything about the set in general is big, and Poseidon is going to be HUGE.
At present, the combination for Poseidon is going to have to wait until after
our move is complete, but I’d spent time looking around our current place,
trying to find somewhere to put the combined form, and couldn’t find anywhere
large enough to hold it. Third party combiner weapons are big already, but the
sword that Poseidon carries is enormous. Like, ridiculously so. The boxes for
these figures are absolutely gorgeous, throwbacks to the Japanese G1 style
boxes of the 1980s, and the figures are packed in thick foam inserts. Each
figure also comes with a real nice tech spec card, and the instructions contain
chapters of a comic which features the team. In terms of plastic quality, the
Seacons are on the same level as the Hades figures, so, lighter, thinner
plastic that doesn’t seem less sturdy or durable, even though that is the
response that your brain comes to the first time or two you hold one of the
figures in hand.
The five (!) smaller figures is capable of five (!!)
transformations, so that each figure is capable of a robot, sea monster, arm,
leg, and weapon for Poseidon mode. Some of the weapon modes really are just
slight modifications to the sea monster mode with some blasters sticking out of
the mouth, but hey. This is asking a real lot of a transforming robot toy, you
know?
(The original plan for each figure entry was to show
pictures of arm and leg AND weapon mode, but this plan was abandoned in the
interest of time. There are plans to show off each of the five weapon modes in
the eventual Poseidon meta-article, but I feel like toys capable of such
complexity really should be shown off in a way that acknowledges that
complexity. Currently, there are no plans to combine Poseidon due to space and
time limitations, and, as of this past weekend, all six of the figures have
been packed for our move at the end of March. Whatever further photo decisions
there are to make will hopefully be made prior to our move, and then, once the
dust settles after our move, the decision can be implemented and Poseidon can
be combined, and maybe we’ll have a separate entry to examine the various limb
and weapons modes. –mr)
Let’s get specific with Mentarazor. The main colors on the
figure are black and a very light grey, with hints of the Seacon teal here and
there, as well as some translucent plastic in yellow and green. Mentarazor
strikes a terrific profile thanks in large part to the manta wings that hand
off of the robot back, and the head sculpt is right on the money with any
detailed versions of the Seawing head, most notably, like Dreamwave’s More Than Meets The Eye guidebooks. In
fact, if you are familiar with those, Mentarazor looks like the picture of
Seawing stepped right off of the page and took physical form. The figure is
overall posable, which is pretty neat considering some of the things the figure
does with its panels. The feet, for instance, are comprised of two panels on
the ends of ball joints that lock together in the middle, yet are capable of
movement and such for posing and provide a real stable, flat foot. A bit of a
surprise, considering they are two pieces that connect together: but each is on
a ball jointed arm that allows movement forward and backward, as well as
providing an ankle for the robot. This by itself is kind of a design marvel.
The Seacons in general are really well engineered, Mentarazor probably the
least impressive of the bunch; but little things like the foot design are
attention getters, even on a mostly simple figure.
The robot mode is awesome. Just awesome. It looks great;
it’s well-proportioned and poseable; it’s a detailed sculpt, but a subtly
detailed one. There is an animal face – or at least, eyes – in the chest, if
you look for it. The wings over the shoulders really do strike a great and
fairly regal profile, and they feature a transformation step that makes them
look different enough from the wings of the beast mode to feel impressive. They
can be posed a number of ways, including fanning out from the body more or
being tighter and closer. The head sculpt is sharp, with a big, light catching
translucent yellow visor.
Accessory wise, Mentarazor comes with a pair of fold-out
blasters, each with a fin shape on the top. These attach to the monster mode,
but are real large and kind of awkward in the robot hands. The fold out parts
are longer blaster barrels, apparently intended for the fourth weapon mode that
each Seacon has, but the regular blaster modes of the handheld weapons look
lame and stubby. The issue with the blasters, in general, across the set, is
that they are just too large to look good as handheld weapons for the robots.
And it’s an unwinnable situation for the figures: the blasters are as large as
they are so that they complete the looks of the weapon modes for the five
smaller Seacons. Too small, and the weapons wouldn’t work in weapon mode; too
large, and they look clunky in individual robot mode. It really is a no-win,
but it’s fine, more or less, the way it is. There is a picture online of
Mentarazor wielding the blasters connected by their barrels as some kind of
wicked-ass melee weapon, like a scythe or something, and it looks friggin’
AWESOME. (first thing I’m doing when I open the box with these figures in it
post-move. Absolutely FIRST THING. –mr) The other accessories Mentarazor comes
with – useable with the figure itself, but tons of stuff comes in the box –
besides the pair of blasters is a small blade weapon that actually serves as
the very tip of the manta ray tail, and isn’t easily wielded by the robot, and
also doesn’t plug into the tail of the monster very securely. Mentarazor also
comes with some melee weapons which combine into the Poseidon sword, a pair of
scythes or tonfa blades and one of the Poseidon feet, which will serve as the
weapon stand for the blaster mode, a callback to the G1 pieces which provided
the same blaster mounting.
Monster mode requires some imagination, but is a
technorganic manta ray, kind of half beast and half machine, more like a
hovercraft-type vehicle or a submarine than anything animalistic. Mentarazor is
the one member of the team that doesn’t have an alt mode that really invokes
whatever type of sea life it’s supposed to be. While this doesn’t hurt
Mentarazor on its own, it does cause it to look a bit odd amongst the others.
It wouldn’t have been an issue at all if the rest of the team went with this
kind of vehicle-evoking-beast aesthetic, or even perhaps a Cybertronian
equivalent to the animal forms they’d later adopt, a la pre-Beast Wars type figures, but none of the
rest of them do. It is a cool alt mode, regardless of what it actually “is,” working
both as some kind of vehicle and a beast, each kinda equally requiring the same
measure of imagination. The fan blades in the wings rotate, a nice detail, and
the blasters attach to the tops of the wings, adding tail fins to the vehicle or
dorsal fins to the animal.
Something that is kind of amazing, and will be mentioned
with a few figures in the set, is how much work these toys do via leg
transformation. Animal parts are stored away in the legs during time spent in
robot mode, and the legs provide a whole lot of the shells of the beast modes. Mentarazor
does perhaps the least amount of this work, but essentially folds the entirety
of the robot mode into the legs in order to become the alt mode. This is a
transformation that takes a few times to get used to, as the figures’ knees are
attached to arms that fold inside the shell of the lower leg, and if things are
not positioned correctly, the upper leg won’t collapse inside the lower leg
enough, which leads to the rest of the figure not aligning correctly, and thus,
being unable to correctly complete the transformation. This can be real, real
frustrating the first time or two, until it is noticed, after which it is no
big deal; but it is a step on all five of the smaller figures, so it is one
that is better mastered quickly.
Mentarazor does have a pretty bland transformation, and a
pretty meh alt mode, one that really does depend on how well the various plates
and pegs line up. It’s one of those “good enough” kind of alt modes, and it’s
plainness is mitigated by the notion that this figure is basically a warm up
for the rest of the set, all of who will replicate certain steps of features of
Mentarazor and will all be much more impressive than Mentarazor. The real
stand-out moment of the alt mode is when you realize that the manta tail is
made up of independent segments, allowing some posability, but also a pretty
amazing step, both in terms of engineering and manufacturing, seeing as many
official, mass-production Hasbro figures don’t even have this jointed of an
appendage. It’s something like this tail
that makes you think that there’s a quality action figure experience coming
from not only this entry, but the rest of the set as well. I fear this sounding
overly dramatic, but this moveable tail is the kind of thing that makes you
hold a $100 figure and think, “yeah, worth it.”
At this point, there is very little mystery in terms of
whether or not one figure of a combiner team member portends the release of the
rest of the team. By now, many 3Ps release images of renders or shadows of the
entire team when announcing a new set, instead of the way things were in the
infancy of the 3P combiner boom, where images of individual figures would
surface, and then there’d be some level of uncertainty as to whether this would
be a one-off or not. The Seacons never made much of a splash in official US
Transformers fiction, and their real claim to notoriety, fiction-wise, is as an
army of drones under the command of Turtler in Super God Master Force. (yes, the Underbase Saga in the comics. I
didn’t forget. –mr) So there is something strange about the idea that someone
might want only a third party, high
quality Seawing for their collection, barring a personal affinity. But this is
a good third party Seawing, and it
functions excellently as a stand-alone figure. As far as I can tell, Poseidon
is the first TFC Toys combiner to abandon the Energon-style peg and port system in favor of a new, square peg
system, which makes the combiner ports on the limb figures far more inconspicuous
than those of previous TFC combiner figures, as there’s just an open square
under or near the robot head.
But, Mentarazor has the distinction of being the weakest of
the Seacons. Usually, that would be followed up with a “not because of itself,
but because of the rest of the team.” And while that is partly true,
Mentarazor’s lack of team-compatible alt mode is a drawback with the rest of
the team; not one that is a fatal flaw, but definitely one that makes him stick
out from the rest of the group. The robot mode is totally awesome, but the alt
mode sends a lot of mixed visual signals. But, if this is the starting point
for the set, you just know some really tremendous stuff is coming for the rest
of it.
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