Last Chance is the second installment in the very first set
of Third Party Stunticons, now that apparently they and their Aerialbot nemesis
are the hot 3P focus, and is the Dead End stand in. We covered the basics of this
figure, in terms of size and build and all of that, a few months back with Car Crash, before shelving the set until the new year in order to try and finish
off a bunch of other Coffin articles.
Last Chance, right away, is a gorgeous figure, with that
Dead End maroon color just bursting out at you. The robot mode is very
interesting, unconventional in places, and it and vehicle mode are nicely
stylized in a way that makes the Intimidator team similar to the Warbotron team
in that three of the figures are realistic and accurate, while the other two
take some risks and wind up being cooler for it. The transformation is real
simple, not unusual for a figure of this size, or from this particular set of
figures.
One thing that is instantly noticeable about Last Chance is
that the robot is essentially a grey plastic skeleton covered with car panels,
and this serves as a pretty eerie parallel to what we’ll eventually see in the finished,
combined Intimidator gestalt. While that alone is not anything damning for the
toy, the car panels also happen to be rather thin, with the legs in particular
being offenders. The legs are basically nothing more than hollow plastic with
parts for the legs and feet to attach to, and their hollowness does impede the
ability of the figure to stand, if the legs and feet are not posed in ways so
as to manage the weight of the toy, and keep it balanced. While this hollow
limb condition is hardly anything new in the world of action figures, on Last
Chance it is a bit startling, and absolutely means that the toy should never be
viewed from any angle except straight on. I know that nobody actually displays
figures with their backs visible, but this one has got to be one of the best
examples in my entire collection as to why doing so would be a terrible idea,
even if anyone actually did that.
The figure also has a somewhat odd overall look, with the
chest plate and shoulder panels sticking up the way they do looking cool, but
different from what I suppose would be the “normal” look for a Transformer.
Last Chance and teammate Down Force look more anime-styled than figures such as
Car Crash or T-Bone, remnants from the earlier days of the 3P combiner scene
when companies were actively working to inject some distance between what they
were making and what they were aping. This stylized look applies to every figure
in the set, but is most visible on this one and Down Force. This is mainly
being brought up because there are a slew of new 3P Stunticons hitting the
market, and most of them are very G1 faithful, and that makes one wonder where
the Intimidator team will wind up in the final assessment. This is certainly a
theme that will return over the course of the remainder of the set, so there
will be plenty of time to talk about it later.
Last Chance’s weapon is a pretty nondescript piece of
plastic that splits in half and forms the exhaust system underneath the car, a
cool storage option but not much of a weapon. Pretty sure this came up with Car
Crash, but the entire set minus team leader Diesel has this weapon arrangement,
and Last Chance comes with no other accessories.
Vehicle mode is real cool, very sleek and nicely molded. The
colors really come through in this mode, as in robot mode they are interrupted
by the grey robot skeleton so much that they become muted. But in car mode they
are free to really shine, and they take advantage of the opportunity. Probably based
on a real car to some degree, this one is a mixture of sports car and race car,
that kind of pseudo-car that you see in movies or something, something like
would be highlighted for two seconds in a Fast
and the Furious movie, where you can tell that the intent of having it
onscreen was to make audiences say “wow”. Sorry, I’m not good with cars.
Stability issues prevent Last Chance from being as good as
Car Crash, or the other three team members, but it’s difficult to really find
fault with the figure. Poseable, and aesthetically strong, the figure is an
all-around success, but the balance issue is a thing that detracts. Every
combiner team has a weak link figure, but this one is much more a Nemean than a
Whirlwind or Neckbreaker. In the long run, as part of a combiner, nothing that
Last Chance does individually will effect the combined mode of Intimidator, but
as a stand-alone piece, he is not without a drawback.
I know we’ll get in to this later, almost certainly with
Diesel, but the emergence of larger, Masterpiece
scaled Stunticons put these figures in a strange sort of jeopardy, in terms
of their desirability moving forward. Already practically forgotten, having
been released a number of years ago, and having watched the Third Party scene
advance beyond them, these figures are generally difficult to track down, but
then are not that hard to buy, as their value has seemingly decreased across
the collector market. What I’m about to say is terribly predictable, but I think
that’s a bit of a shame, as these figures are good, quality examples of
combiners from the 3P scene that was still attempting to do things a little
differently, before they just went full G1 replica mode, and while I do find
myself staring a little longer at new Masterpiece
scale Stunticons, I cannot say that this set would leave my collection if I
did decide to take the plunge on a new group of Stunticons.
Last Chance is the weak link of the Intimidator team, but he
is still a very good figure on his own. Dead End is a character that does have
a fan following, and Last Chance would serve fans of the character well, even
if it were the only member of this specific team that was acquired.
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