Saturday, June 25, 2016

Transformers: Generations Brainstorm


  
With the imminent arrival of the Titans Return line which will focus exclusively on the Headmaster gimmick, I thought this might be a good time to write up Generations Brainstorm, the first in the new generation of Headmaster.

In case anyone doesn’t know, the Headmasters are one of the stranger G1 concepts. Speaking only for the American branch of the fiction, the *-masters were full-fledged Cybertronians who took on a symbiotic partnership with residents of the planet Nebulous, whose indigenous Nebulons were engaged in a generations-long civil war themselves. For some reason, certain Nebulons offered their services to the Cybertronians, becoming tiny exosuit wearing partners that transformed into the heads (Headmasters), weapons (Targetmasters), or most puzzlingingly later on, engines (Powermasters) for the larger robots, approximating the “two heads are better than one” approach to life. With this development coming post-’86 movie, the robots had sleeker, more futuristic and abstract vehicle modes, and somehow that kind of made this wacky concept work. The Autobots entries in these three categories were generally cars, while the Decepticons got a boost to their air force as well as an assortment of animals.


The robot mode on Generations Brainstorm here is great. He is lanky yet solid looking. For a time before I dropped out of it, Brainstorm was something of a player in the More Than Meets the Eye comic, wherein he was a Decepticon agent who was working with time travel technology. This figure does look like the comic Brainstorm, yet looks not-comic enough to sit in the Classics display. Primarily teal and grey, it’s a surprisingly eye-catching robot. He is quite poseable as well, in the arms and legs: the arms have a double elbow, required for transformation, and the legs have the thigh swivel/knee/ankle tilt arrangement, also needed for transformation. The torso is a single piece, so there is no waist movement, and if I wanted to lodge a complaint with the poseability, I could say that Brainstorm basically moves along the transformation scheme, and that’s all. Some people feel that is a criticism, but I generally do not. Open fists hold a pair of blasters that can also store on the back of the robot, making for a very cool silhouette.
Brainstorm is a jet of indeterminate futuristic design, and this is a real strong attribute for the toy in general. As more of an abstract version of a jet, the figure benefits from not having to be too much of any thing in either mode. The robot mode honestly betrays little of the vehicle mode, and the vehicle mode is achieved through a simple transformation. Not having to look like anything specifically can be a real blessing for Transformers, although not always. Many, if not most, Cybertronian alt modes look like junk, folded up robots requiring a lot of suspension of disbelief in order to make them tanks and planes and whatever else. Yet there is a difference between Cybertronian and futuristic, and in general, the late stage G1 Headmasters seemed to have gotten this difference down. An updated version of one of those should then have succeeded as well, and Generations Brainstorm does. While he does follow the trend of folding a robot up underneath a jet body, the robot parts are beneath the back end of the plane, and the front end is left to be nothing but sleek, long fuselage, and it is a fast, aerodynamic look. It is the same general profile of an X-Wing or a Colonial Viper: slender fore, bulkier aft, yet a configuration that I think has a leg up on the general Seeker style transformation, essentially a rectangle with a nosecone on the front.
The distinction between Transformers of the first few years of the line versus those from the post-’86 movie is pretty large. It is because the original, first two seasons worth of characters and toys were all already made, being transplants from Japanese toylines. A number of them had an internal consistency, so the Autobot cars and Prime and the Decepticon Seekers and even Soundwave and Megatron all looked like they came from the same place. Toys like the Dinobots and Insecticons the same, and even the first few waves of combiners, all fit together visually, regardless of what they actually were (a dinosaur and a Porche) or where they originated (Megatron and Prime are from different lines of toys). I can’t imagine anyone looking at Scrapper and Breakdown and Vortex and complaining that they all look so different from each other, excepting what shouldn’t be needed to be pointed out as obvious differences. But, it’s the Internet, so someone reading this is going to be all rankled and be like, “Scrapper and Vortex are so clearly different because one is a helicopter and one is green” and then think they’ve unleashed some devastating counterargument on me. You do get outliers, like Omega Supreme, who will actually share more visuals with the later toys, but this is an outlier.
The Season 3 toys, the first of the newly made and newly designed Transformers, characters originating in the movie and beyond, cast off the yoke of reality and were thus able to be and do differently. But you still knew what things were. Blur was still clearly a race car, if you accepted the idea that a race car didn’t have to look like what was on the front of your Trapper Keeper. Sure, the eternal mystery of what the hell is Scourge endures, but again, outliers. These vehicle modes were all actual vehicles, and not the Cybertronain things that came along over the last fifteen years.
128 IQ....
Back to Brainstorm, everyone loves head robots. The little head guy here is 100% nothing to get excited over, he follows the exact same transformation pattern of folding over at the hips and then boom! head. A ball socketed head on the little guy gives Brainstorm a neckjoint, which is cool. Inside the cockpit chest, after inserting the Headmaster, a panel flips down to display a sticker referencing the old on-body Tech Spec readout that the original Headmasters had. It’s a cute touch. The Headmaster fits in the jet cockpit, naturally. Brainstorm is a really good update of not only the original toy, but also of the Headmaster concept, along the lines of the Universe Cyclonus that came with whatever Targetmaster figure that was, or even Generations Scoop/Adventures Roadblock, or the original release of Masterpiece Rodimus, whose American issue had a Targetmaster partner. But Targetmasters are one thing, as a weaponless robot is still a completely functional and playable robot. A headless one, not as much.


The *-masters have long been a concept that fans have wanted revisited. The official word from Hasbro had always been that the gimmick was one they were cautious of, owing to the fact that smaller parts are often lost, and such a critical component such as a head, were it to be lost, would render the toy useless. The new Titans Return line is made up largely of Headmaster figures, and by this I mean the smaller price point entries, which are nothing more than Headmasters with some small transforming vehicle or partner thing; a sort of combo between *-Masters and Action Masters. There is a pretty impressive array of larger figures as well, including updates of the original seven Headmasters, and then some real why? picks, like Galvatron is now a Headmaster. Personally, I am real disinterested in a line that seems to be mostly heads that don’t have bodies, now the opposite of the rationale Hasbro routinely used to decline a neo-Headmasters line. My interest in the line is really only a handful of figures, a real 180 from Combiner Wars where I went almost complete. My thought is that Titans Return is trying to be a real crossover line: kids (the perpetually repeated target demographic) don’t give two cares at all who Mindwipe is, but collectors (the group always being told doesn’t matter to the company) would rather have new versions of old characters/toys. I don’t see much value in swapping heads around between characters, just as I didn’t see that as a selling point in the 80’s, but kids might, and if they do, that opens the secondary play pattern for the line: any head can work with any body. Titans Return then is trying to reach both audiences by saying “Look kids!!! Switch around Headmasters to make new characters!!!!!” while also saying “Look, adult collector. It’s a brand new, Classics Skullcruncher.”  I can support this completely, but the little head figures aren’t doing anything for me. Actual figures, yes; buncha heads, no thanks.
Come on, 80's Marvel comics!

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