In 2006, Botcon had a pre-Beast Wars focus, imagining the crews of the Axalon and Darksyde
prior to their rough landing on prehistoric Earth. The resulting boxset, the
generally highly regarded Dawn of Future Past,
gave five takes on Cybertron-mode Beast
Wars characters. The core Maximal cast of Optimus Primal, Rhinox, Cheetor
and Rattrap, along with then-Predacon Dinobot, were all repainted from Cybertron toys, complete with Cyberkeys
painted like the Golden Disks. This pre-Beast
Wars idea, like the similarly
excellent Shattered Glass storyline,
became a concept that FunPub and the Transformers Collectors Club would return
to seemingly whenever they had no strong idea for the coming convention or
subscription service, producing some winners and total duds along the way. So,
if you’re really invested in this concept, there are Tigatrons and Airrazors
and Waspinators and a fantastic Megatron and multiple Tarantulus’ among others
to help fill out your displays.
This figure is intended to be Depth Charge in his pre-Earth
form, and the jet alt mode gives a bit of background to his Transmetal third
mode in Beast Wars. The figure comes
with a trident, which fits because Depth Charge takes an aquatic alt mode, but
that’s a little bit of a reach for me. The original Depth Charge came with a
shark rifle that fired a pair of missiles, so there is some precedent of odd
weapon choices for the guy, and I’m fine with the trident. To be honest, this
weapon is one of my favorite melee weapons for Transformers in the past few
years or lines, because it is so different. Not a sword (quickly become the
standard melee weapon….) or a hammer or other bludgeoning weapon, the trident
is different and allows for some cooler poses: the figure can hold it or
two-hand it, they can point it at someone; it coverts ever so slightly into a
giant tipped spear, so there’s another deployment option. It’s a cool piece. Additionally,
the way the hands transform is be splitting the forearm and rotating the
airplane engines inside, exposing the hands. Not doing this gives the figure
blaster hands, after a fashion, and is a cool armament option.
Yet, for all the ways this toy fits the original so well, it
is overall too small and slender a robot. Depth Charge was one of the larger
Maximals, and was real bulky particularly in the chest. The base toy here is
very slender in robot mode, which by itself is not a bad thing. I don’t own the
TFCC Protoform X figure, but it uses one of the Megatron molds from Prime, and that design, with its broad
chest and thick legs, represents Beast
Wars Rampages’ body excellently. The Terradive figure comes from the dawn
of the era of making Transformers that were not vehicles that sprouted limbs,
which had always been the norm. You knew what someone turned into by looking at
them: look at a classic design like Masterpiece Bluestreak or a newer one like
the Leader class Seekers and tell me you don’t know what they transform into.
The post 2010 world of Transformers has steadily been moving more towards a
true disguise, a recognized ability of a toy to turn from robot to vehicle and
back without betraying in an obvious fashion what the toy is in which ever mode
it is not in. This figure, in jet mode, looks like a jet; lines between parts
give away the fact that there is possible movement and separation, and a view
from the underside shows the robot legs but not much else. This much is to be
expected from a Transformer. But the fairly amazing thing is that not as much
of the jet mode is betrayed in robot mode, compared to something like the
Leader class Seekers. This is a design aesthetic thing, not a condemnation of
older figures. Personally, I’m not a big fan of the movie designs, as they may
be cool and different and all that stuff, but they do not maintain my interest
for very long, and that has been a constant over the last nine, almost ten,
years of movie toylines. This figure is one that I do retain an enjoyment of,
which is rare.
Looking at the toy from almost any angle aside from straight
on shows a huge hollow space right in the center of the figure. The jet mode
basically folds up into the robot torso, but winds up being just a collection
of panels and stuff. It’s a bit disappointing to see, but it doesn’t compromise
the overall look of the toy in my mind. This is still a good looking robot and
jet, and an interesting yet very fidgety transformation and ultimately a fidgety
robot. Moving limbs around for posing means that something is going to pop out
of its designated place, so the wings attached to the legs or the shoulders or
the wings on the back are almost always in a state of movement. This may just
be my toy, or it may be an issue of mold wear, as this figure has been reused a
few times now, but I do own three versions of it, and all of them have this
issue. That’s a real shame, as this is a really satisfying toy to transform,
but then once it’s in robot mode, you sort of don’t want to touch it for fear
of it coming undone.
In the end, this Depth Charge version of the figure is a
nice addition to a variety of collections. If you’re a Beast Wars fan or a Botcon or exclusives collector, or if you like
the Dawn of Future’s Past concept,
this is a nice piece. If you’re a fan of the live action movie toys or designs,
or just complex yet fun transformations and engineering, this is a nice piece.
I find it somewhat odd that this toy can generally be found as cheaply as it
can be on eBay, given that it is an exclusive. I would personally rather the
movie toys not be used for things like Botcon figures, and with their
aesthetics being so removed from ‘standard’ Transformer toys they don’t fit as
well with established sets, like a Botcon set from 2006, as well as other, ‘standard’
toylines do. That’s mainly a personal matter though, and it is certainly not
enough of a thing to lower the enjoyment of this figure.
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