So, here it is: the first Titans Return review on the Coffin. Reports on these toys have been
showing up for two months now, so this is hardly a breaking story; but, as I
hope to show this weekend, I’ve gotten a bunch of new things in September, but
work has kept me from doing anything fun.
For those who would object to my referring to the figure as
his G1 name of Skullcruncher instead of the neologism SkullSMASHER, my
condolences and deep, deep apathy.
I think, honestly, Titans
Return Skullcruncher was the first image of a toy from the new line that
caught my attention, a year and a half ago or whenever the line was first
announced. While never having much in the way of characters or screen time to
latch on to, the Decepticon Headmasters were always interesting to me. Back in
the 80’s when they first appeared, their Headmaster partners were labelled as
“trainers” for the beast moded robots, and I always liked that. Many, many
years later I’d hunt down the three original and three Headmaster Junior
figures for my collection and watch “The Headmasters” cartoon and kinda like
the characters a bit. Now, I’m happy for the chance to add some Headmaster
characters to my collection, but I still don’t have a deep attachment to the
characters.
Dating back to G1, Skullcruncher was the most basic of the
Decepticon Headmasters. His transformation scheme was an exceedingly simple
“flip the rear of the animal down for legs” deal, a trait that would persist
through beast mode toys essentially to the present day. This 2016 version
preserves that original scheme very faithfully, the only real difference being
a pretty interesting robot shoulders/alligator forelegs change, where the
shoulders fold upwards and inwards, forming the alligator neck essentially. The
robot forearms and biceps both swivel around as well. This is a fairly
interesting design, as it gives the alligator forelegs that splayed arrangement
that looks kind of alligatory.
Skullcruncher is LONG alligator, large for a Deluxe class figure in alt mode, and segmented in three places – behind the head and at the start of the tail – to allow for some animal mode posing. The figure looks really good, cast in the deep hot pink and green of the original. Of particular note is the alligator mouth, which has a ton of detail sculpted into it, including a tongue. The gator head in general is good looking. The weapon load is a blaster and a tail thing: the back portion of the gator is a detachable tail piece that seems to be trying to recreate the tail sword that came with the G1 figure. But it has a peg that flips up on the top side of it, which allows the robot to hold it upside down, for some reason. It doesn’t do anything, it’s not a shield or sword; but there is a place on it for a Titanmaster to sit, for whatever reason. The blaster can be mounted inside the tail so maybe it’s a gun emplacement or something . . . that a robot would hold and run around with . . . ? Fortunately, the tail piece will plug into a hole on the underside of the alligator head, giving Skullcruncher an enormous backpack, but getting the tail piece out of the way. The Titanmaster can also sit inside a compartment on the alligators’ back, so the poor guy no longer has to ride around inside the mouth of a pretty doltish robot whose signature gimmick canonically is eating the bodies of his vanquished foes.
A far more comfortable seat than before |
Tech specs this time around are contained on a high quality
card packaged with the figure. It is a heavy weight card, a night and day kind
of difference from the slightly thicker cardboard of the cards from the last
few lines (I don’t recall exactly when the card phenomena started) that shows
the specifications on the reverse side. Apparently, the employ of a Titanmaster
provides a boost to the larger robot’s stats, and in theory, if one Titanmaster
were to bond to a different robot, the benefits of the Titanmaster would carry
over. Skullcrunchers’ package claims that his Titanmaster partner provides
Skullcruncher with some degree of stealth, and his collector card lists a
Strength value of 10 for Skullcruncher by himself, a value to which Grax adds
three points, for a total of 13. So, it seems that lore-wise, if Grax were to
attach to some other Cybertronian, the coupling would provide some degree of
stealth and a +3 bonus to the large robots’ strength.
Suddenly, the potential point of single packed head figures
comes into focus a bit more: this Titanmaster grants invisibility, and this one
greater speed, and this one more intelligence; and suddenly, you have
customizable Transformers, sort of.
Skullcruncher has perhaps the worst hips of any toy I’ve
encountered in quite a while. They’re ball jointed hips that have thigh swivels
directly beneath the ball joints, and for whatever reason, they are constantly
popping off the figure. Even intended use motions such as transformation makes
the legs come off in your hand. It is real annoying. The legs for some reason
also will not balance the figure, so I have to bend the knees backwards into a
basic chicken leg configuration in order to get the toy to stand straight. It’s
hard to tell from a head on look, but from a side view it’s pretty stupid.
I just got back from Disneyworld, and boy am I tired of eating unattended children! |
By now, updated “Classics” figures are nothing new, and
Skullcruncher here is no exception to that. He’s a good, satisfying toy. He looks
good, he feels pretty good: not exactly flimsy, but certainly not as sturdy as
some of the Combiner Wars figures
were.
Truly, the greatest value in a figure like Skullcruncher,
provided you’re not just dying for “Classics” Headmasters figures, is the
learning experience he provides. A few days of futzing around with this toy and
my thoughts on Titans Return as a
toyline changed quite a bit. I at least understand now what the idea(s) here is
with the countless head figures; I’ve had some of my concerns put to rest; but I
am still approaching the line as a whole with a bit of skepticism in terms of
how involved I’ll be getting with it. But I cannot deny that, now having
handled a couple of Titans Return toys,
I’m a lot more enthused about the line than I previously was. If Skullcruncher
is any indication of what we can expect, this line may turn out to be a lot
more exciting than a lot of us have been anticipating, and that’s always a
great thing.
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