So, here it is: the first Titans Return review on the Coffin. Reports on these toys have been
showing up for two months now, so this is hardly a breaking story; but, as I
hope to show this weekend, I’ve gotten a bunch of new things in September, but
work has kept me from doing anything fun.
For those who would object to my referring to the figure as
his G1 name of Skullcruncher instead of the neologism SkullSMASHER, my
condolences and deep, deep apathy.
I think, honestly, Titans
Return Skullcruncher was the first image of a toy from the new line that
caught my attention, a year and a half ago or whenever the line was first
announced. While never having much in the way of characters or screen time to
latch on to, the Decepticon Headmasters were always interesting to me. Back in
the 80’s when they first appeared, their Headmaster partners were labelled as
“trainers” for the beast moded robots, and I always liked that. Many, many
years later I’d hunt down the three original and three Headmaster Junior
figures for my collection and watch “The Headmasters” cartoon and kinda like
the characters a bit. Now, I’m happy for the chance to add some Headmaster
characters to my collection, but I still don’t have a deep attachment to the
characters.

Dating back to G1, Skullcruncher was the most basic of the
Decepticon Headmasters. His transformation scheme was an exceedingly simple
“flip the rear of the animal down for legs” deal, a trait that would persist
through beast mode toys essentially to the present day. This 2016 version
preserves that original scheme very faithfully, the only real difference being
a pretty interesting robot shoulders/alligator forelegs change, where the
shoulders fold upwards and inwards, forming the alligator neck essentially. The
robot forearms and biceps both swivel around as well. This is a fairly
interesting design, as it gives the alligator forelegs that splayed arrangement
that looks kind of alligatory.


Skullcruncher is
LONG
alligator, large for a Deluxe class figure in alt mode, and segmented in three
places – behind the head and at the start of the tail – to allow for some
animal mode posing. The figure looks really good, cast in the deep hot pink and
green of the original. Of particular note is the alligator mouth, which has a
ton of detail sculpted into it, including a tongue. The gator head in general
is good looking. The weapon load is a blaster and a tail thing: the back
portion of the gator is a detachable tail piece that seems to be trying to
recreate the tail sword that came with the G1 figure. But it has a peg that
flips up on the top side of it, which allows the robot to hold it upside down,
for some reason. It doesn’t do anything, it’s not a shield or sword; but there
is a place on it for a Titanmaster to sit, for whatever reason. The blaster can
be mounted inside the tail so maybe it’s a gun emplacement or something . . .
that a robot would hold and run around with . . . ? Fortunately, the tail piece
will plug into a hole on the underside of the alligator head, giving
Skullcruncher an enormous backpack, but getting the tail piece out of the way. The
Titanmaster can also sit inside a compartment on the alligators’ back, so the
poor guy no longer has to ride around inside the mouth of a pretty doltish
robot whose signature gimmick canonically is eating the bodies of his vanquished
foes.
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A far more comfortable seat than before |
This is a very detailed figure. Paint apps along the abdomen
of the alligator mimic stickers on the G1 version, and the chest panel looks
exactly like the G1 version. For those not familiar, the G1 Headmasters came
with a built in tech spec readout, located behind a flip down panel on their
chest. The readout provided general stats on a robots speed, intelligence and
strength; inserting the Headmaster would roll little wheels which would then
display this vital information. In the 80s, this was a big deal. The function
is no longer present, which is fine, but the fact that the panels are molded
into the bodies is very pleasant. These tech spec readers would up limiting the
things that the G1 figures were actually able to do, and the Headmasters are
more bricks than most G1 toys, even by G1 standards static blocks. It’s the
issue with gimmicks, and why so many collectors end up disliking them: they are
tough to integrate into the toy without costing something.
Tech specs this time around are contained on a high quality
card packaged with the figure. It is a heavy weight card, a night and day kind
of difference from the slightly thicker cardboard of the cards from the last
few lines (I don’t recall exactly when the card phenomena started) that shows
the specifications on the reverse side. Apparently, the employ of a Titanmaster
provides a boost to the larger robot’s stats, and in theory, if one Titanmaster
were to bond to a different robot, the benefits of the Titanmaster would carry
over. Skullcrunchers’ package claims that his Titanmaster partner provides
Skullcruncher with some degree of stealth, and his collector card lists a
Strength value of 10 for Skullcruncher by himself, a value to which Grax adds
three points, for a total of 13. So, it seems that lore-wise, if Grax were to
attach to some other Cybertronian, the coupling would provide some degree of
stealth and a +3 bonus to the large robots’ strength.
Suddenly, the potential point of single packed head figures
comes into focus a bit more: this Titanmaster grants invisibility, and this one
greater speed, and this one more intelligence; and suddenly, you have
customizable Transformers, sort of.

Skullcruncher has perhaps the worst hips of any toy I’ve
encountered in quite a while. They’re ball jointed hips that have thigh swivels
directly beneath the ball joints, and for whatever reason, they are constantly
popping off the figure. Even intended use motions such as transformation makes
the legs come off in your hand. It is real annoying. The legs for some reason
also will not balance the figure, so I have to bend the knees backwards into a
basic chicken leg configuration in order to get the toy to stand straight. It’s
hard to tell from a head on look, but from a side view it’s pretty stupid.
 |
I just got back from Disneyworld, and boy am I tired of eating unattended children! |
One thing I am surprised by is how tight the Titanmaster
plugs into the larger robot.
Generations Brainstorm
was widely criticized as having a very loose connection in this matter, a
problem exacerbated by the common need to shave down parts of the connection
port and/or Headmaster so as to allow the head to be detached without tearing the
tiny robot’s head off of its tiny body. The Titanmaster for Skullcruncher (“Grax”)
fits solidly in the neck hole, and easily clicks in and out for stability and,
more importantly, a fairly seamless appearance of a robot with a head on its shoulders.
The head can turn all the way around if you wanted it to, but it looks like it’s
permanently attached rather than being a head on a stick or other such bad
look. This was a big concern of mine coming in to this series, particularly in
the case of figures I might want but who aren’t traditionally Headmasters: for
the usual Headmaster suspects, it could be forgiven that they look like robots
with a separate head, because they always have been; but what about characters
whose figures I like, or the probably inevitable Starscream from the line?
Would they suffer for this gimmick? The answer would appear to be no.
By now, updated “Classics” figures are nothing new, and
Skullcruncher here is no exception to that. He’s a good, satisfying toy. He looks
good, he feels pretty good: not exactly flimsy, but certainly not as sturdy as
some of the Combiner Wars figures
were.
Truly, the greatest value in a figure like Skullcruncher,
provided you’re not just dying for “Classics” Headmasters figures, is the
learning experience he provides. A few days of futzing around with this toy and
my thoughts on
Titans Return as a
toyline changed quite a bit. I at least understand now what the idea(s) here is
with the countless head figures; I’ve had some of my concerns put to rest; but I
am still approaching the line as a whole with a bit of skepticism in terms of
how involved I’ll be getting with it. But I cannot deny that, now having
handled a couple of
Titans Return toys,
I’m a lot more enthused about the line than I previously was. If Skullcruncher
is any indication of what we can expect, this line may turn out to be a lot
more exciting than a lot of us have been anticipating, and that’s always a
great thing.
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