Wave 2 of Titans
Return Deluxes kicks off with the mnemosurgeon IDW made famous, Chromedome,
or what is perhaps his more accurate name, Headmaster Dead End. This figure is
basically the same as Combiner Wars Dead
End, only with the Headmaster gimmick taking the place of the combining one.
The transformations schemes are the exact same; the arms and legs are the exact
same; the car hood backpack is the exact same. Loyal readers will remember my
extensive writing on the Dead End mold, so I should like the slightly different
version, right?
Well, yeah, I do. But Chromedome here is not without things
to complain about. But first . . .
Chromedome is a pretty good figure overall, albeit not a
very exciting one. There is a repaint of him coming in one of the next waves
(Getaway) that will be absolutely skippable unless you’re going complete on the
line. And while some people are a bit down on Chromedome due to mold fatigue, I
think there’s more about him that lets me down than that. Sure, I am tired of
the base toy as well, but Chromedome is so . . . brown. So much brown. And
where he’s not brown, he’s tan. For people who thought Blur and/or Scourge were
too monotone, whew. And it’s that brown too, that kind of unflattering
brown. The toy only has a couple of splashes of other colors, and the most
noticeable is the face.
Just as with G1, Stylor is the Titanmaster partner here, but
the Chromedome face is heavily, heavily in the IDW style. It is a good looking
face, as pretty much all of the Titans
Return heads are, but it and the red of the chest are the only real things
that you eye catches on with the figure. I know that some people online have
been doing some fairly extensive work on the reuse of Titanmaster bodies and
such, but that’s far deeper into the line than I am interested in going, so I’m
not paying too much attention to the individual little guys. Anyway, the IDW
style face sculpt is a terrific idea, as for better or worse, Chromedome is now
that guy from the comic, more than any real character otherwise. I’ve mentioned
before the idea that an issue for these *-master toys is that they aren’t
really characters in the US continuity, so updated versions of them may be
preferable to, but are not on the same excitement level as, established G1
dudes. My own experiences with the Titans
Return figures have mostly been missing any kind of narrative connection;
like I’m not eager to recreate that great scene with Hardhead and Skullcruncher
because there really wasn’t one. Instead, I’m getting toys of either all-new
characters, or figures of the More Than
Meets the Eye cast. I’m good with both of these options. But it is a
strange feeling to have an upgraded version of a thirty year old figure in my
hand and realize that I can author any personality for it that I want, since
there is not a strong inherent one. I know some people will find that
blasphemous, but they are my toys, and I will play with them how I want. I’ve
seen the “Rebirth” episodes of G1; I own and have watched Headmasters. I know these guys were major characters in their
series, but I am completely able to have them exist independent of that
knowledge.
Chromedome retains his ‘futuristic’ car mode, which is a
very rectangular, not very sleek one. And, it’s brown. So much for the future,
huh. The car mode now is as it always was, a decent looking car but nothing
real cool or flashy, a sort of “good enough” mode. Stylor sits in the cockpit,
which is one of the not so great things about the figure. The canopy is formed
from a pair of translucent hinged plastic pieces that, in robot mode, peg in to
the backs of the legs, becoming protruding lumps. There are reports of this
effecting poseability, but I’ve not had any issues as far as that’s concerned.
It would prevent Chromedome from sitting in a chair properly, but. The plastic
pieces peg into the car body very snugly, to the point that it is difficult to
unplug them to open the cockpit, and because the parts are translucent plastic,
there is some worry involved that gripping them too firmly will cause them to
shatter. The pieces also swing upwards
are very long plastic bars, so when you have the cockpit open, they jut upwards
into the air and seem too far away from the car body. There are ways to adjust
the parts so they don’t simply stick up in the air, though.
The weapons consist of the pretty good Blur rifle and a
second, flat laser piece which the Blur rifle plugs into. The combination
results in a weapon station for the Titanmaster figure. This time, the weapons
attach to the roof of the car via a pair of plastic tabs rather than any plug
or peg, and the result is not the most stable. I’ll say that the Titanmaster
seat works pretty well, but the larger weapon doesn’t work that well with the
robot. It has three pegs by which Chromedome can hold it, but the two on the
sides make it sit perpendicular to the forearm. This is not a good profile for
the robot. The third peg is located on the top of the weapon, so Chromedome can
hold it underhand. Or, it can be turned upside down, and held in the hand that
way, which is the best look for the piece. As far as the Titanmaster turret
mode, again, I have no interest in that, but the combo of parts here are pretty
neat looking.
One thing that is a bother about the robot mode is that the
car hood is just empty plastic that swings down into a backpack, a carryover
from the Dead End figure. There’s nowhere else for the part to go, and it needs
to be hollow space so that it fits over the robot shoulders in car mode. A necessary
evil, but its being understandable does not make it preferable. I think this issue is another one of those
things that sticks out as ‘bad’ because we did get this basic toy like nine
times in the previous line, so by now, we’re all well aware of its faults and
successes. Also, strangely, the wheels are translucent plastic, and that makes
them look cheap. My guess is that they’re supposed to evoke TRON lightcycle
type wheels, but they simply look unfinished.
And Titans Return Chromedome
succeeds on all the same fronts as Combiner
Wars Dead End does, as well as being successful at being a Headmaster
figure in the modern age. I think that’s something that is actually troubling
about the toy, the notion that there is no strong individuality about it, nothing
that makes it a unique addition to a collection. When I bought Hardhead, I knew
I was all in on the Autobots; and when i knew I was all in on Autobots, I knew
I had to buy that horrendous Rewind to go with Chromedome. I got Rewind first,
and I think that some of my total disappointment with that figure clouds my
enjoyment of Chromedome a bit, which is not Chromedome’s issue whatsoever.
The big question on everyone’s mind I’m sure is “How do
those two look together?” And the answer is a staunch “Meh.” This is also not
because of Chromedome, because he looks fine by himself or in a group; Rewind
is so bad that he ruins the pair. It’s the comical forearms that kill it. If
Rewind had less blocky and dumb forearms, or more in the way of arms in
general, they’d look fine as a pair.
In the long run, this Chromedome is a perfectly fine figure,
but is probably the first of the Titans
Return Deluxes that I feel slightly let down by due to the over use of a
mold that I’m a big fan of. I suppose it was about time there was a dud in this
line, for me at least, since I’ve found everything else before and after
Chromedome to be a win. And this is not a bad toy, just one that is not as
exciting or impressive as the others; and this second wave is full of
impressive toys, furthering the idea that Chromedome is the poor cousin. A
repaint is coming, and looks even weaker than the original: an unusual thing to
say the least.
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