Power of the Primes Dreadwind
is a pretty extensive reworking of the Combiner
Wars Sky Dive figure, which has never been featured on this blog by itself,
but is a part of the G2 Superion boxed set, the Unite Warriors Grand Galvatron boxed set (as the Ghost of
Starscream), and the Platinum Edition Liokaiser boxed set, as Fellbat. After so many reuses as different, remolded characters,
it seems fitting that the mold pulls a Titans
Return Chromedome and is employed yet again at the start of a new,
different toy line.
Dreadwind, a name that is in constant need of verification,
is a G1 Powermaster and the American version of Super God Master Force character Buster, where he was an actual
character. The American version may have gotten a few comic panels’ worth of
facetime, and so it is easier for me to just think of this as Buster, the
angsty and misguided German youth who fell in with Mega and Giga and the
Destrons, always trashtalking Cancer and Bullhorn and Wilder and Blood and
Dauros and Gilmer.
With the figure being reused so many times now, a general
sense of it is pretty immediate, and that is something that actually works
against this version. The mold did some neat things for its time, a whole three
years ago, such as the leg scissoring bit where the legs split open to enclose
the thighs for a more compact transformation. Frankly, that’s the beginning and
end of the wily transformation steps, as Dreadwind follows most of the general
robot-to-jet pattern afterwards, that being “twist the head around, flatten the
arms at the sides”. All of the Combiner
Wars Aerialbots would follow this same pattern, but Dreadwind here
introduces an additional step, that of swinging forward the large, leg-mounted
wings that are pretty interestingly attached via arms that allow them to be
connected to the legs in robot mode, but the midsection of the jet in jet mode.
One wonders if this addition was made just so as to make the Power of the Primes reuse of this mold
different from all of the others, which really only differ in terms of deco.
This is the Titans Return Chromedome
part: one alteration to an otherwise undisturbed mold.
This arrangement looks horrible. It gives the figure the
Cybertronian equivalent of one of those baby carrying harnesses that you see.
The narrative purpose of this thing is that it allows Cybertronians to interact
with the Primemasters and gain some kind of enhancement, different depending on
which Primemaster they link with. So what we have is essentially the same
narrative enhancements that the various Titanmaster partners bestow, or the
same general idea of the Minicons from Armada,
in a format that is trying to fuse both the Titanmaster and Minicon into one
singular piece of plastic. It certainly captures the unwieldy nature of the
Minicon well. The piece also ruins the profile of the figure, turning it into
something needlessly blocky and hiding the actual sculpt of the figure. This
useage of the combiner hand is a total mystery in terms of who thought this
would look good, and the play pattern is pretty dumb. The line is still
incredibly new, and maybe people will come around more to this gimmick as time
goes by, but so far, it is a real loss.
The new combiner hand is also bad. It is an effort to
improve on the Combiner Wars hand
foot gun piece, which wasn’t great but also could have been worse. It could
have been the Power of the Primes hand.
The hand has two thumbs rather than the swiveling thumb of the other version,
and can be attached to the back of the different and dedicated combiner foot
parts, adding a heel for extra stability. This is a great idea, but the hand
itself suffers for it. Unlike the Combiner
Wars hand foot gun that this is intended to be an improvement on, the new
hand offer nothing to the individual figure other than being this rather
ridiculous Primemaster harness, which may end up being a good thing in terms of
the play pattern (although I honestly cannot see how. It just makes the figure
look awful. –mr) but really just makes the figure an eyesore. It is a literal
mashing together of the gimmicks of the last two toy lines, and it blows.
Hasbro could have kept going with both combiners and Headmasters, both gimmicks
were doing just swell, but instead felt the need to stick them both together,
and while admittedly this is only one figure, it does not work.
![]() |
An actual promotional image form Hasbro for the Power of the Primes toy line. |
It has been known from the beginning that the Power of the Primes line wasn’t going to
offer anything new in terms of gimmick or even figures, and Dreadwind makes
that abundantly clear. Yes, it is only one figure, and by itself, if considered
a Combiner Wars figure, because that
is what it is, Dreadwind is pretty good, or at least of the general quality
that came to be expected of Combiner
Wars. It isn’t necessary to offer claims of needing Primemaster mini
figures to really understand the play pattern, because the Primemasters are
simply Titanmasters with cosmetic differences. Ultimately Dreadwind is nice but
suffers from a total sense of fatigue of both lines that his is attempting to
resuscitate, both of which were good lines but truly seem lessened by this
attempt at rebranding them for no real or needed reason. Despite the new coat of very nice paint, this is the same figure that's in your collection several times over by now, same empty legs and all. And even though is came from one of the best Transformers toy lines in memory, it is a figure that by now is way past its prime and has really out kicked its coverage in terms of being interesting. The line isn’t of much
interest around the Coffin, and while the truth of this statement remains to be
seen, there aren’t a lot of plans to buy much from it. Dreadwind was on the
list from the get go, and is a nice figure on its own. But the general feeling
about it is apathy, and it is hard to tell how much of that infects the
response to the figure itself. This toy doesn’t offer anything new, or
different, or even anything that can be called an advancement from the current
state of official product. A strong, strong “Meh”.
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