Phobos, the son of Ares and the personification of fear, is
the fifth and final member of the Ares team, and is the TFC Toys version of G1
Predacon Divebomb. The figure appears to be the same base mold as Phlogeus,
which is pretty amazing given that figures’ more slender and lithe appearance
compared to the stockier, thicker Phobos.
While Phobos comes equipped with the same blaster piece and
strange pick ax weapon that Phlogeus does, the real accessory here is the wing
backpack. The large wing pack is a truly defining visual feature of the
combined mode, and is a pretty stand out element of the individual figure as
well. Just as with the official original, the wing pack detaches from the
robot, and is generally poseable in animal mode. All of the five feathers are
separated from each other, so they are capable of being posed (to some extent)
individually, giving the option for a really spread-out look. Extra cool is the
functionality of each feather to be removed from the wing and wielded in hand
as a sword, and Phobos has a few swords to choose from. The pieces are of
varying lengths, so there are longer swords and shorter ones. These parts are
vastly better than the weak designated sword the figure has, with its strange,
pick part up top. The sword wings remind of the mixing barrel that Mad Blender
has, itself capable of providing weapons to all his teammates. Almost makes you
wonder why TFC Toys went the route of packing sword parts in with the team
members instead of advertising Phobos as being able to supply the others with
blades, and just including a large sword with Nemean, for the combined mode.
But, you know, whatever. The ridiculously large melee weapon appears to be a
third party combiner standard, so let’s just leave it be for the moment. This
figure also comes complete with one Ares fist, and a light up large blaster for
Ares, replicating the large arm-mounted blaster that Predaking carries that
came with the original Razorclaw figure. But there will be time for that later,
when Ares takes the stage.
Hawk mode is a big, thick bird, looking powerful rather than
swift or graceful or anything. This clearly is a hunting animal, a predator,
and it’s a good look. The transformation shares the team-wide animal legs
hidden inside the robot legs, as well as the T-shaped leg transformation. The
wings being as poseable as they are allow for a lot of very expressive looks,
and the tiny beak opens. The wings of this figure are truly enormous. They
require the toy to be packaged in a large (for its size) box, the same size as
that of Nemean. Nemean is a substantially larger figure than this one is, so
that says something about the size of the wing pack. It would be understandable
to think that the complexity and size of the wings leads to a compromised
figure, but that’s not the case. The wings just happen to be the thing that,
like the original G1 version, really make the figure. They complete the look,
and provide most of the play value. The beast mode is really expressive, as
despite the thicker nature of the figure in general, a lot of good, expressive
poses can be had out of it.
If there was one figure of the group that was really
exceptional, the one that should be sought out if one has no interest in the
full set, that figure would be Phobos. Just like the original Divebomb, Phobos
has the best color placement and overall look, and is the one that is most
different. This figure looks much more detailed than the others, like extra
time or care was put into designing this one, and there are lots of details
molded right on the body that just seem to be missing on the other three
smaller members. The extra weapons provided by the wings adds points for an
already excellent toy, and again, while the wings exponentially increase the
look and play value of the figure, they are not great at the expense of the
base toy. This is especially amazing when considering that there are many
official figures from the same time that Phobos was designed and released
(2013-2014) that absolutely sacrifice the main toy for a gimmick or a feature.
(the first example that comes to mind are the Fall of Cybertron Combaticons, but I’m not sure if that’s because
they usually are toys that pop into my head when I think of odd design choices
or totally blown opportunities. -- mr)
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