In 2006, the third party scene was just beginning to turn
into blossom into its current form. Around that time, most third party
offerings were things like add on sets for official figures. Very slowly,
original pieces were beginning to surface from a smattering of ambitious
companies, and the modern day market as we know it, consisting of established characters and full toys, as opposed to the more accurate accessories or embellishment kits, was born.
At the same time, a new comic publisher called IDW, risen
from the promising ashes of Dreamwave, was dabbling in original Transformers
fiction, and was launching its “Evolutions” label, which would have been
(spoiler alert) it’s “What if. . .?” series, exploring what might have been had
only things gone slightly different in the world of the Autobots and
Decepticons. The series would not last longer than its first entry, entitled Hearts of Steel, a miniseries which saw
some hibernating Cybertronians awaken in the antebellum 1800’s. As a fiction,
it is probably best remembered as an aberration that brought us Bumblebee
hanging out with steel drivin’ man John Henry, and for the image of Shockwave
taking an alt mode reminiscent of the Merrimack, the Confederate armored ship.
The story . . . sucked as badly as you imagine it did.
But there were never plans for Hasbro to realize the
strange, vaguely steampunk robot designs as figures, and so one third party
company decided that this would be their introduction to the stage of original
figure designs. Mastermind Creations produced a few of these Hearts of Steel designs, including a
locomotive Optimus Prime, a terrific looking Shockwave renamed Cyclops, and a
trio (naturally) of Seekers, in the form of Screecher, Stormer, and Warper.
The alt mode is pretty cool, and certainly is something
different. It shares enough cues with every other Seeker design to make it
almost immediately recognizable as a Seeker, while being so different and
innovative that it is really something that makes you turn it over in your
hands, and try to see from every angle. The plane mode is tall rather than
long, as the robot basically folds its legs underneath itself and is thus an
aircraft. Some parts of the transformation employ automorph, or what came to be
called MechTech during the live action movie toy lines, but it really ends up
being just some gear pieces that move when the legs bend, as opposed to
anything that actively influences transformation. A pair of train wheels folds
out to serve as landing gear, as well as allowing the Airborne Squadron figures
to link up into a strange kind of train with the Optimus Prime figure of the
series serving as the engine. Cool option, and Stormer and Warper each come
with a piece of train track to sit them on in this large, strange train mode.
So they look cool, and are something different, but the
Airborne Squad is not a set of perfect figures. The plastic is very thin and
flimsy feeling, and this is of actual concern, as some of the points where it
feels the weakest wind up being pieces that need to move or are supposed to
move or something. The large hip mounted wings are listed in the paperwork as
being detachable blade weapons, but the connections are small dovetail-type
joints that just don’t feel or look strong enough to handle the strain of being
removed and then plugged back in. Theoretically, the wings offer the figures
paired swords in robot mode, but the connections are too worrisome to actually
disconnect. Two steps in the transformation are also real flimsy, and thus
compromise the stability of the alt mode. The previously mentioned hip wings
are intended to be locked into place via the opening panel of the forearm which
covers the cavity that the hand folds in to, but it is difficult to line this
up and secure it. Small grey pieces are intended to nestle inside equally small
trenches in the elbows, so that the figure kind of props itself up on them when
the robot sits down into plane mode. But there isn’t anything to hold this
connection together, so it’s basically just resting on a tab. The plane mode
ends up being loose and fidgety as a byproduct of these unsecure connections.
The arms are also really, really weakly attached. The entire
arm is attached to a plate with tabs at the ends that basically just slots into
the shoulder joint which is created by the front and back half of the torso. With
Stormer and Warper, the arms have popped off just due to raising the arm above
the chest, like the motion causes the plate the arm is mounted on to twist out
of position.
For their issues, the Airborne Squadron is an interesting
set of figures, but not ones that are going to spend a lot of time in hand. They
look good, but are simply lacking in many categories that make figures
successful. This may be a result of their age, and the relative lack of
sophistication in the third party marketplace back when these first appeared. Really
cool ideas, and a great take on the well-worn Seeker look; but overall, kind of
flimsy toys that really just stoke transformation nerves more than anything. Interesting
display pieces, neat collection oddities, and cool evolutionary steps in the
third party game though.
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