Thousandkills is the last of the TFC Toys Seacons, and for
quite a while was thought to not be a real figure. Most of the promotional
images of Poseidon in his combined mode omitted this unofficial Tentakill, and
there truly was a sense that this combiner masterpiece would finish without one
of its members. Images and teases began appearing, one of which showed a pot on
a stove with Thousandkills’ tentacles hanging over the sides. Then
Thousandkills was released, Poseidon was complete, and all was well.
The last of the individual Seacons, Thousandkills is a
fairly heavy reworking of Mentarazor, and borrows elements from all the other
members of the set. It’s kind of a perplexing figure to take in, because on one
hand, it seems like it will be the most exciting member of the group, offer
something truly different from the other sea monsters, only to have that
feeling evaporate in hand, when one realizes that Thousandkills does a lot of
things we’ve already seen at this point. Monster mode coming together via
panels? Check. Sharp, pointy parts? Check. Weapons that are largely
interpretive? Check. Same general robot profile? Check.
Quite obviously, the most distinguishing feature
Thousandkills has are the tentacles. These are both blessing and curse, as they
give the figure a completely unique look and functionality. The tentacles are
composed of several segmented parts, and they can be elongated or contracted by
adding or removing chunks. This is beneficial, since the thing the tentacles do
best is get in the way. Sure, you can do cool things with them: they can be
wrapped around Thousandkills like an odd sort of cloak, and they can be
arranged in some fairly menacing poses. But they can’t grasp anything, and they
do spend most of their time in the way of posing the robot. They are real
detailed, and all of the segments are jointed. But, they don’t lock in to the
body in any way, be it robot or monster mode, and they are mounted on pieces
that aren’t tight enough to hold their combined weight, so they will flop
around in both modes. Well, maybe that should be revised. The panels that hold
the tentacles do actually peg onto the sides of the body, but not very well,
and lining the necessary parts up is generally frustrating.
Thousandkills shares the overall profile with the rest of
the limb members of his team, but the tentacles really do craft an entirely
unique look. The figure looks pretty great with them spread out behind him, or
flowing behind like a sort of cape. The two red tentacles can wrap around the
torso, beneath the shoulders, for variation. Aside from the options the
tentacles provide, Thousandkills is “another” TFC Toys Seacon, for all that
that entails.
Monster mode has a marvelous face, complete with lower jaw
that slides up and down to create an opening mouth. It’s a terrific beast face,
easily the best of the entire set. Large fangs and pointy teeth are everywhere,
and it’s just expressive and full of character. The translucent eyes add some
extra color and depth. It’s such a good face.
Otherwise, the monster mode is plagued by the same general
tentacle-related issues that the robot mode is. It’s also a very bulky but
compact monster, and the monster legs are kind of small, the feet pretty tiny.
So there are some issues with stability and balance in monster mode, and
Thousandkills needs to be tilted slightly forward in order to maintain his
balance. The knees, which happen to be the robot elbows, hold the weight of the
figure surprisingly well, so there’s little worry that the monster is going to
just pitch forward or not be able to stand. As with the other TFC Seacons,
monster mode is largely realized via aligning panels, and that can be a little
challenging with Thousandkills; but, if you’ve made it all the way to
Thousandkills, chances are good that you either don’t care about this, or
you’ve figured out how to manage the panel madness that transformation
includes.
Overall, Thousandkills is colorful and fun looking, for as
far as that description will go for what is pretty clearly an octopus monster. The
tentacles are both good and bad features, but really, there’s not much of a way
that this figure could have been made without them, and the general aesthetic
of the team limits the variations of tentacles that could have been used.
Something more like Doctor Octopus’ gear may have been a little more manageable
for the figure in hand, but that would have disrupted Thousandkills’ inclusion
on the team, giving him something vastly outside of the combined team look. It
would be nice if they pegging in better, or were able to be secured. In either
mode, picking the figure up means having to deal with tentacles flopping around
and getting in the way. Combining Poseidon was a real chore until Thousandkills
was finished, and then the rest was a snap.
Thousandkills also comes with this thing:
the purpose of which is sorta unclear. It looks like a
stand, but also converts into a handheld blaster for Poseidon, which is
unnecessary since any of the limb figures can become a blaster. It doesn’t
really work as a stand, but it is available in a few different colors to be
purchased as an add-on part for the set. I’m still not totally sure what it is.
Officially, it is a stand, but it
doesn’t really support these limb figures in their weapon configurations. It’s
also apparently intended to be a blaster for the combiner, despite being
redundant. Points for trying? Sure, but a piece that raises more questions than
it answers.
In general, this write up feels less enthusiastic about
Thousandkills than the figure actually warrants. Like the other TFC Toys
Seacons, this is a really excellent piece, and it shares both the strengths and
weaknesses of the rest of the batch. Thousandkills most resembles Mentarazor,
so there has been some time and distance between similar figures, unlike CyberJaw and Big Bite, so Thousandkills feels fresher and a lot less “this again”
than those other ones. But the figures’ best and most unique feature is also
its biggest drawback, as the tentacles offer lots of posing and playing options
that generally wind up being pleas to just get out of the way so I can pose or
transform this figure. The final figure of a team is also somewhat difficult to
stay fresh and excited about, since it’s the last one that follows others of a
theme or team, or shares parts of engineering with things you’ve already
devoted a lot of time and energy to. That is super unfair to Thousandkills, who
isn’t dull or repetitive, but just happened to be the last one released, and
thus the last Seacon featured here. An excellent figure, and one that offers
some new and cool elements to the team regardless. Apparently there are
collectors who choose among the five limb figure options, choosing to keep
Poseidon as a five-member team. I wouldn’t want to put myself in that position.
It’s hard enough trying to decide who’s going to be a limb and who’s going to
be Poseidon’s blaster.
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