Apparently, Down Force is the second member of the
Intimidator group to be released, not Last Chance, to correct a previous
mistake. No matter; regardless of release order, Down Force is the FansProject
stand-in for Dragstrip, the loveable psychotic six-wheeled race car member of
the Stunticons.
Showing posts with label Stunticons. Show all posts
Showing posts with label Stunticons. Show all posts
Sunday, April 14, 2019
Sunday, January 20, 2019
FansProject Intimidator: Last Chance
Last Chance is the second installment in the very first set
of Third Party Stunticons, now that apparently they and their Aerialbot nemesis
are the hot 3P focus, and is the Dead End stand in. We covered the basics of this
figure, in terms of size and build and all of that, a few months back with Car Crash, before shelving the set until the new year in order to try and finish
off a bunch of other Coffin articles.
Last Chance, right away, is a gorgeous figure, with that
Dead End maroon color just bursting out at you. The robot mode is very
interesting, unconventional in places, and it and vehicle mode are nicely
stylized in a way that makes the Intimidator team similar to the Warbotron team
in that three of the figures are realistic and accurate, while the other two
take some risks and wind up being cooler for it. The transformation is real
simple, not unusual for a figure of this size, or from this particular set of
figures.
Saturday, November 3, 2018
FansProject Intimidator: Car Crash
It’s time to start looking at a new Third Party combiner
team, one of two new ones before 2018 comes to a close, in the midst
of Warbotron and Quantron and at the end of the Poseidon articles. But, you
know, it’s Coffin style to dive in to a new thing when there are still old
things in progress. So, let’s look at Car Crash, first of the FansProject
Stunticons.
Monday, September 5, 2016
Transformers: Combiner Wars G2 box sets
Theoretically, we are deep into the first wave or two of the
new Titans Return toyline at this
date in late August. Theoretically. I have yet to see anything more than the $5
head robots in stores, and I’m certainly not buying those; although, the single
time I did see them in store, I legitimately gave a relieved exhale that they
were priced at the low price they are, and not attempting to masquerade as $10
toys, in this day where Deluxes are trying as hard as they can to stay under
$17: and by ‘trying to stay under,’ I mean the $16.99 I saw them listed for at
Target. Anyway, we are supposed to be well on our way into the new line, but
I’ve not seen them at all in stores. So, I’m choosing to stick with happier,
more plentiful times and lines, and am going to retreat once more (at least)
into Combiner Wars.
Tuesday, September 1, 2015
Transformers: Combiner Wars: The Stunticons: Menasor
So it’s
been forever, but here (finally) is my write up for Combiner Wars Menasor, as a
whole.
I’ve
written before about the individual Stunticons, having all seven of them now,
and my general impressions of them are very good. My standard Menasor
configuration is one that most closely mimics the G1 configuration, which
leaves Offroad out for Wildrider and actually practically requires the
Blackjack chest piece, despite that being one of my gripes with the combined
mode. Again, by now there is no shortage of opinions out there about this set
of figures, but here’s mine.
Another
Menasor issue is the legs. The Motormaster hips don’t really align in a way
that is both good looking and stable, with the most stable configuration being
the standard, intended one, which makes Menasor look squat and blocky. He
stands practically a full head shorter than Superion, and looks comical. Again,
by now this is old, old news, and so there are a ton of fan leg configurations
out there to choose from, and almost all of them make Menasor look better, and
most do allow him to be fairly stable, at least for a shelf. Still, Menasor’s
waist is non-existent, and his shoulders are so wide that it really throws off
the proportions of the combined figure.
As I’d said for my write up of Motormaster, the combined Menasor weapon is pretty cool. Using Legends class Viper as a gun for the big guy is a nice touch, and the slender Viper looks a bit nicer than the chunky bug gun mode of Bombshell.
The head is real nice, looking like the G1 cartoon Menasor head, but it does show an obvious separation from the rest of the body due to its being mounted on this part that slides up from over Motormaster’s back.
Overall,
I really like the Stunticons, and I really like Menasor. Aside from some of the
combined form issues like the shoulders and the hips, the combined form is
rather nice. The ‘good’ thing about the frustrating hips is that there are not
many ways you can attempt to solve the issue that the figure can’t do.
Basically, if you can think of some way to transform the legs differently, the
figure generally allows you to do it. So while there isn’t one way to totally
solve the issue, you can essentially do it up however you like the best.
It should be noted that Menasor is not really something that you ‘play’ with. One evening, as I sat around futzing with Menasor, constantly readjusting the legs and picking Blackjack up off the floor and muttering about how he wouldn’t stay in place, my wife looked over and said “There’s no way a kid could play with that.” And largely, that’s true. The combined modes for all three of the current sets (Defensor being the third as of right now) suffer from some kind of stability issue, or tab issue where parts that tab together don’t stay together under much stress, or balance issue or something else. That’s not to say that these are bad toys, but articulation and details really took their toll on playability as a singular figure. These guys sure look nicer, but I think the days of waving your combined Menasor around and making laser noises at frightened Autobot figures ended with the G1 version.
Saturday, June 13, 2015
Transformers: Combiner Wars: The Stunticons: Offroad and Dead End
Offroad:
Each of the teams is getting a
new member in the Combiner Wars line, and for the Stunticons, Offroad is the
new guy, replacing Wildrider. It does look like the left out original members
will be made available though, as Wildrider and Slingshot for the Arialbots
have already been made available for online purchase. As of this writing, I’m
waiting on confirmation for my order for both of them. More on that later
though. For now, let’s look at Offroad.
Offroad
is a pickup truck, which is an odd addition to a team of sports cars. I’m not
really keeping up with the comics at this time, so I’m not sure what his
persona is or anything like that. I will read them in the near future, but work
and my recent wedding have kept me busy.
Offroad
is grey and teal with some red accents. He also wears the hood of his vehicle
mode as a backpack, and it is a very large backpack. It sits far enough behind
his head that it’s not much of a hindrance to the figure, but it gets in the
way of his shoulder panels/truck doors which does inhibit posability to a
degree. I don’t mind too much, but I do see how it could be something that
diminishes the figure for some people. His lime green face shows off a creepy
robot grin, and his face does have a maniacal tone to it that quite honestly is
befitting a member of a group of paranoids and lunatics such as the Stunticons.
While his truck mode doesn’t really say ‘member of a reckless driving group of
shock troopers,’ his grimace totally does say ‘guy you don’t want to be near in
combat because you can’t be sure what he’s going to do.’ Again, like most of the
Deluxes in the line, good posability, but hampered by the shoulder panels,
which give Offroad a nice profile and a cool silhouette in robot mode.
Truck
mode is nice, and it is a sporty looking truck, but it still doesn’t really fit
in with a group of race cars. At first glance, he doesn’t look like a Stunticon
to me, and there’s been plenty of drivel on the Internet to this point about
people being stuck in the past or the ever vapid GeeWun screeching and finger
pointing, and I for one am ok with the new team members Combiner Wars is
bringing us. Like I said, I’m waiting on confirmation of a Wildrider and
Slingshot order, but I’m still ok with the new guys. And I like Offroad a lot;
he was the one Stunticon that I was really enthusiastic about getting, mainly
because he was a new figure and not ‘just another car.’ Anyway, Offroad is a
good looking truck, the grey body and red windows making for a nice combo.
As for
his weapon, I finally have something good to say. Offroad comes with a purple
handled ax, and it’s the first Stunticon weapon that looks cool in the robots’
hand. His combiner hand foot part looks like it is intended to be a four pipe
exhaust set up but like Dragstrip it doesn’t peg on anywhere that makes it look
good.
**Actually, I just figured this out. You can snap Offroads' hand foot piece into the bed of his truck mode, and it looks either like he's carrying a large load of cargo, or a large bed-mounted engine, depending on what you see it as. It works real well, like Breakdowns' does. **
**Actually, I just figured this out. You can snap Offroads' hand foot piece into the bed of his truck mode, and it looks either like he's carrying a large load of cargo, or a large bed-mounted engine, depending on what you see it as. It works real well, like Breakdowns' does. **
Offroad
is a real winner for me. He’d be the best of the group if it wasn’t for the
last guy….
Dead End:
Dead
End is the best of the bunch. While it is fairly legit to say that the
individual members of combiner teams are fairly forgettable and not long on
personas, there usually is one that becomes more of a personality than the
rest; the one that you remember because quite frankly they’re the only ones
that were memorable, generally exposed through brief lines of very
self-identifying dialogue in a cartoon or comic. For the Stunticons, and for
me, that one memorable persona is Dead End, the fatalistic,
leave-a-good-looking-corpse nihilist. The figure is a great figure, with some
very strong colors true to the original, a nice, solid maroon with grey and
gold accents. This is one very good looking toy. He also sports the chest piece that covers a
good amount of the combiner connection, which really is a good design element.
I do kind of wish they would have included such a part on as many of the
figures as they could: Offroad for instance could have fit one under the truck
hood and it may have made him that much better of a figure.
Vehicle
mode for Dead End is nice as well. The car mode is very sleek, and very rounded
along the edges. I don’t know anything about cars, so I’m not certain if this is
an actual car design, but it reminds of the Bughatti Veyron that appears to be
a required alt mode for someone in every Transformers line post 2008. The bib
piece in robot mode folds underneath his car hood in vehicle mode, hiding his
head and making it so that he’s not just staring at the ground beneath him when
he’s driving.
His
weapon is a pipe. Oh, if only it plugged in on the underside of the car mode it
would be perfect but once more, Combiner Wars Stunticon weapons aren’t exactly
that functional. His hand foot weapon is some kind of quasi-three barreled
weapon.
Overall
Dead End is the best of the Stunticons. He looks good and striking in all
modes, and all modes look good. Breakdown is a nice car but somewhat lacking as
a robot; Dragstrip is decent in both but not really anything spectacular, and
basically the same goes for Motormaster; Blackjack has a fun little robot mode
but a bland car mode; Offroad is great in both modes, but lacks that chest
piece that Dead End has which pushes him to the top. This is the figure that is
getting redone as Streetwise and also for the *confirmed as of this writing to
be in transit* exclusive Wildrider, which is terrific news. This is a good
figure all around, and getting another one is going to be a good thing.
Next up, a thought on the team as a whole and Menasor.
Next up, a thought on the team as a whole and Menasor.
Transformers Combiner Wars: The Stunticons: Breakdown and Dragstrip
Breakdown:
Breakdown
is a strange robot. His hips are ball joints that are on this scissor type
construction; I’m not sure what its official name is. It’s the kind of joint
that lets the legs compress closer to the body in robot mode, but extend
further away from the body to lengthen the car mode. The overall result of this
is that I’m not entirely sure how his legs are supposed to look in robot mode.
The way I’ve got him, he seems a little squat, but this places the legs
basically in line with the shoulders, giving him a wide waist. Out of all the
Stunticons, Breakdown is the ‘meh’ one, not being very exciting in most
categories despite not being necessarily bad at anything. I think if he does
have a real flaw, it is the hip construction. I do think though that once I
find a way to situate them that I like, he’ll look better. As of this writing,
I’ve owned him for less than a week and am fiddling with him for the third time
while I write about him. His legs are big and boxy, and he is wearing his car
mode hood on his back. The head sculpt is right on with the original, which is
awesome. His blue and off white paint job is very nice despite, like
Motormaster, being real minimal. Something that Breakdown, and later on Dead
End, does that sets him apart from pretty much all the Combiner Wars Deluxes is
that he has a chest piece, basically a bib, that folds down to partially cover
the combiner connection that flips out of his robot chest. Most of the other
Deluxes all simple have their combiner pegs visible – really visible – directly
in their centers, and it is a nice touch to have one or two of them where the
peg is covered up, if only to break up the general sameness of appearance that really
does come with these teams: after all, the Deluxes, while all different, have
to be essentially the same in design so as to facilitate the Scramble
City-style modularity of the line.
The
vehicle mode is really nice. Breakdown is a very sleek sportscar, just like his
G1 figure, with a punch of red paint on the hood to break up the all off white
of the rest of the body. We have had numerous versions of this car over the
years, that Lamborghini that was on so many Trapper Keepers in the 80s.
Probably the best version of it in my opinion has been the Classics
Sunstreaker/Sideswipe figure, but the Breakdown one is more angular and cuts
sharper lines, as opposed to that Classics figures more rounded appearance. I
hate to say “it’s that car again” and leave it at that, but there isn’t much
else to say about it really.
His
weapon some kind of rifle/sword thing, and some people are all excited that
it’s a gunblade from Final Fantasy VIII. It works better as a sword than a
rifle, but it’s not a great weapon in either form. None of the Stunticon
weapons are very good, to be honest. The combiner hand foot has two open
exhaust port looking things, and you can mount it in vehicle mode like exhaust
vents, and it actually doesn’t look like a folded up thing stuck to a car, the
way most of these accessories end up looking.
Dragstrip:
Dragstrip
is the one I’ve had the longest. I picked up the Wave 1 Deluxes in early
February I think, and then waited and waited and waited to find Wave 2, which I
just got the last of about a week ago. Dragstrip is pretty lanky, with thin
thighs and angular shoulders and calves. It’s a fairly slender overall look
that works well for a robot that transforms into a Formula One racer, and the
front end of the car does a neat thing in transformation where it flips around
to peg in to the back of the figure, leaving the front wheels right behind the
robot shoulders, and this look gives the figure a feeling of depth, making the
upper body feel much meatier than the legs. Yellow and maroon are the main
colors, or perhaps the only colors would be more fitting. Aside from the black
of the tires and the silver struts and engine details, Dragstrip is essentially
two tone. He does have a new head, nothing like his original appearance, but
the face sculpt is a sinister looking one with the darker maroon paint of his
visor having two tear-like tails, and some people have likened it to tears of
blood. I won’t that melodramatic about it, but it is a mean look.
In
vehicle mode, Dragstrip is once again an open wheel race car, four wheels down
from his G1 bizarre six. Unlike Breakdown, there aren’t any newly revealed
colors on Dragstrip’s car mode, the yellow and maroon remaining fairly
unbroken. He is a nice looking car, a very slender car, as is telegraphed by
his robot mode.
Overall,
Dragstrip is a simple but deceptive toy. Slight in both modes, color consistent
in both modes, and fairly basic in both modes, he nevertheless is an impressive
figure for his new head and general posability. While he is no more jointed
than any of the other Combiner Wars Deluxes, Dragstrip can get some neat poses
going because of the overall slender nature of the figure.
His
weapon is some kind of sword thing. There are no good places to stick the
weapons in vehicle mode.





