It’s time to start looking at a new Third Party combiner
team, one of two new ones before 2018 comes to a close, in the midst
of Warbotron and Quantron and at the end of the Poseidon articles. But, you
know, it’s Coffin style to dive in to a new thing when there are still old
things in progress. So, let’s look at Car Crash, first of the FansProject
Stunticons.
In general terms, the FansProject Stunticons are similar to
the MakeToys Technobots in team layout. The Stunticons are comprised of four
smaller figures, larger than the official Legends class but smaller than the
official Deluxe class, and one substantially larger torso figure. Also like the
MakeToys Technobots, it does not appear that the limb figures are capable of
scrambling, so each forms a designated arm or leg. But, unlike the Technobots,
it could be possible to scramble the Stunticons, given the way they attach to
the torso. Online images seem to support this idea, but it has not been tried
in practice due to a lack of suitable time. It is already on the list of Winter
Break goals though, and since the remainder of the team is very, very unlikely
to be covered before the end of the calendar year, any successful attempts will
be documented in future entries in the Intimidator series.
Back to the figures in general: each of the limb figures is
very poseable, being a torso with ball joints that limbs attach to. The vehicle
modes for three of the five are rather G1 accurate, and the other two are real different,
almost as though to set were designed by different people or at different times,
or maybe the full intent of the set was not realized when the project
commenced. The way the combined mode is realized is real, real different, not
just for 3P combiners but for combiners in general, and like all of the 3P
combiners in my collection aside from Hades, the Coffin came to this one late,
so the design process of the figures is unknown to me and apparently lost to
time.
But, Car Crash specifically. The FansProject version of
Stunticon Breakdown, Car Crash starts off the set with a real pleasant
experience. The robot is very lithe and poseable, and has a very satisfying
transformation. The robot is tall and thin; the car is long and rectangular.
The compression happens via the legs, the thighs collapsing into the hollow
calves that form the cars’ front end. Car Crash really gives the impression
that a robot sprang out of a car, almost (and I mean this as a good thing,
despite the way I’m about to say it. –mr) like a G1 realization of the live
action movie style of Transformer. Many Transformers have a general look like
their alt mode opened up to reveal a robot hidden inside, but the live action
movie designs have a general sense of a robot bursting out of the vehicle mode,
complete with alt mode parts that get stuck to the body. That’s how Car Crash
looks: like a car elongated and stood up, and was a robot wearing pieces of a
car. The Coffin is no fan of the live action movies or their hideous designs,
but the overall approach works on this toy. This is most obvious in the lower legs, where
the front end of the car splits open and reveals a foot and calf, and the wheel
folds about halfway inwards.
The figure, which will return as T-Bone later in the set, is
very poseable, made possible by swivels in the arms and legs moreso than actual
joints. Don’t like the way that came out, but. There are thigh and bicep
swivels which give additional movement to the figure, and it makes the figure
seem more complicated than it actually is. Shoulders and hips, elbows and
knees, bicep and thigh swivels, wrists and ankles, an outward shoulder, and a
waist compose the joint loadout, the usual one, and the lanky legs make the
figure seem taller than it seems he should be. The car mode is so small, so
such a relatively large robot is a cool surprise. I’m just going to say this
now: this mold, whether it appear as Car Crash or T-Bone, is the best figure of
the entire set, and there is some real competition coming.
Such a great figure.
The transformation is very simple, really only doing
anything noteworthy in the legs. From car to robot mode, the front end splits
down the center, and the legs pull downward from the hips. The thighs are
folded up inside the front of the car, and folding down the front bumper
creates the feet, and pops open the windshield, allowing the front tire to fold
under and puff out the lower legs. The legs then turn sideways, so the side
panels of the car face front. Such a good conversion. Then, everything goes
back to basic. The shoulders pull away slightly from the rear of the car, and
the arms pull downwards. A plastic block fold behind the back and just hangs
there. If this were not such a rad sports car, this block would end up being
the trunk of the vehicle, but it is just a block of plastic on a hinge. Two
pegs allow for the weapon to be attached to the underside of the car mode, but
really, this part doesn’t serve any actual purpose, not even in combination. The combined mode
comes together a bit differently than most other combiners, unofficial or
otherwise, but on first observance, you would be forgiven for thinking that
maybe this trunk block would have played some role in that, but you’d be wrong
nonetheless.
Car Crash comes with a two piece blaster that isn’t much
more than two chunks of plastic that attach to each other, as a body of a
blaster and then the barrel. The weapon does have some detailing, but there’s
not very much to look at here.
Surely we will revisit this idea as we progress through the
rest of the Fans Project Stunticons, but Car Crash is a figure that, alone or
part of the full team, is absolutely worth inclusion in your collection.
Various fan-run conventions have produced a G2 repaint of this figure, for what
is apparently going to be a full G2 Intimidator combiner, and that’s a little
too much for my tastes. But if there’s any space on your shelves for unofficial
Stunticons, Car Crash is an excellent first piece.
No comments:
Post a Comment