Rook is another of the new characters and designs for the
Combiner Wars line, along with Off Road and Alpha Bravo. Rook is the
replacement for Groove among the Protectobot ranks, swapping out a police
motorcycle for some kind of police/SWAT transport. I find him to be a strange
addition to the team, vehicle wise, and while I do see him being a member of a
search and rescue team, I think large, armored police vehicle in the world of
2015/16 USA is a choice that comes with a little more subtext than Hasbro may
have intended.
Apparently, Rook has met the requirements to be a Republican presidential candidate this election cycle.... |
Rook is a bit simple in all modes. His vehicle mode is
essentially a rectangle on wheels, and his color scheme in all modes is a bit
plain. Robot mode doesn’t even have real hands, but rather some kind of ports
at the ends of his clenched fists. They kind of look like jet engines really,
and his weapon –some type of claw- plugs in to them. On one hand (lol), these
fist ports give the impression of large cannons, a Shockwave-esque fist gun
that is kind of tough-looking. Given the broad robot chest and square, thick
arms, there is a strongman type quality to Rook as a robot that matches his
stumpy and thick vehicle form. The fist ports also allow for Rook to make use
of two combiner hand foot guns, giving him ‘Hulk Hands,’ as some corners of the
fandom have found to be the absolute funniest thing ever and then lost their
minds about. It’s pretty meh, really, as it gives him a very apeish, knuckle dragging
kind of appearance, and that’s just not something
that I find appealing. His head is a kind of cross between one of those awesome
Soviet winter hats and an old school NFL placekicker helmet, with the single
bar, that everyone used to laugh at growing up. The Soviet hat elements are
apparently supposed to recall the rook piece from a chess set, so there’s the
reason for his name, I suppose. And for as large as the chest is, Rook clearly
skips leg day. Often.
In either limb mode Rook is underwhelming. Leg mode is just
the vehicle stood on the front bumper; arm mode is similar to the Drag
Strip/Mirage mold, where the legs of the robot form the forearm pretty well but
pretty flat and wide. The upper arm section is nice and solid looking, but
highlights an issue of sorts with the whole Combiner
Wars line: a lack of symmetry. If Defensor’s other arm is Blades, the
combined form has one arm that is thin and kind of rounded, and then one arm
that is very square with very strong lines. My Defensor arrangement has Blades
and Arialbot castoff Alpha Bravo as arms, so much like my Superion, he has
symmetrical arms. I know that combiners are not really, in any kind of
real-world sense, going to have an overall smooth and symmetrical look to them,
being that they are amalgamations of different robots/vehicles, and Rook is a
fine albeit plain looking arm. But, like Drag Strip, Rook draws attention to
the other arm, and that makes the other arm more noticeable and I’m not a fan
of that. On Menasor, Drag Strip makes Dead End look like a part unfinished or
out of place; Rook does the same thing on Defensor. For the sake of a nicer
all-around look, I just use Alpha Bravo on Defensor, and keep Rook as something
of a stand alone figure.
Overall Rook may not really do anything terrific, but he is
a good Transformer. He has an easy and fast transformation, so I’ve grabbed him
from the shelf while watching TV numerous times, just to have something for my
hands to be occupied with. With a Voyager like Sky Lynx coming, whose team of
limbs I’ve no interest in save for one, I know that Rook will get his chance at
combiner team life, but he’s a good single figure as well.
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