It has been known that the Combiner Wars line would be ending at the end of 2015, and that
2016 would see the start of a new toyline. I have written on a lot of the Combiner Wars figures, and while there are
still a few coming that will no doubt be covered before things are really over,
I wanted to take a bit of time and discuss the line as a whole.
This was a line that gave Transformers fans and collectors
an opportunity to get updated versions – quality
updated versions – of G1 combiner teams. In many ways, it was a
continuation years later of the “Classics” line, that one which has been
resurrected on and off if not officially then in spirit for certain, from 2007.
Combiner Wars carried that torch by
providing representations of G1 characters in as close to G1 as possible of a
fashion, and the results were generally terrific. On the whole, figures were
posable and detailed, and were very good looking. The Deluxe class worked great
for the limb bots and the Voyager size allowed for large, imposing looking
combined forms that captured the proportions of a five robot combo so well.
The line showed some weaknesses, though, as all things
inevitably do. The hand foot guns were a cool idea, but displayed their limitations
fairly early. They generally work better as hands, as when in foot mode they
are a little too small and with the wider molds, like anyone not an Arialbot,
they are tiny and look kinda goofy.
Speaking of hand foot guns, it would have been nice to have
greater variety among them. I recognize that the parts are tied to the overall
figure, but certainly there could have been a bit more than the four or five
options. For figure who came with hand foot guns that enhanced somehow their
vehicle modes, like Breakdown or Offroad, it’s not that big of a deal. But the
WTF pieces, such as with the Dead End parade or Mirage, it would have been neat
to have something else. And I don’t mean to just cycle the missiles/Gatling gun
one around to other molds; I mean something else entirely, like the ones that
Swindle and Brawl come with: different enough to be different, similar to other
pieces enough to be refreshing when you recognize they are so different.
The line also included fairly random,
not at all combiner figures, like the Leader class Seekers and Megatrons. These
were clearly holdovers from the previous Generations
line, the Classics extension that it was.
Another thing that the Combiner
Wars line has gotten some grief for has been the massive number of
repaints. While repaints are not at all uncommon in the world of Transformers
toys, it does seem that this line got to the point of being repaint-heavy
fairly early on. There are two Optimus Primes, and a Motormaster, who is a
slight reworking of that Prime, which had been redone for the G2 Menasor boxed
set. And Silverbolt, geez. Silverbolt, G2 Silverbolt, Cyclonus, Scattershot,
impending Computron boxed set Scattershot. Not to mention a Botcon Silverbolt
and a Takara exclusive Prime reuse. The limbs were not only repainted and
reused, but reused in a fashion that some people disapproved of, that being the
Season 1 Autobots that are now all combiners because. It was a fairly
interesting idea with the Optimus Maximus or whatever his name was, the Masquerade Autobots from the G1 episode
where they pretend to be the Stunticons. But why Wheeljack and Hound? Early on
in the line, when this repaint modularity was first being displayed, there was
talk of teams like the Terrorcons and Seacons being possible, because of the
highly reusable and adaptable nature of the Combiner
Wars figures. But it occurred to me the other day that in order to produce
Terrorcons, additional parts would be needed, and those would effectively
cancel out the easy reuse of molds.
For instance, to make a Sinnertwin would require a pretty
large amount of work. Even if it shared a basic robot skeleton, say, one of the
Stunticons, and was basically reshelled. Not only would the shell of the beast
mode need to be made, but it would also require legs be added, which would
require a lot of extra parts. You can take Dead End and replace parts of the
car to make Prowl, but the new parts are just different car pieces. An animal
would require additional limbs, which is a pretty big leap from just something
like a new hood and a light bar.
The Legends class integration was ambitious, but very hit or
miss. I would say mostly miss. Powerglide and Groove were alright, Shockwave
borderline required for what he provides to Bruticus. Blackjack, and his
reruns, just didn’t work. I don’t know, even now, if the problem was the result
of manufacturing or design or just poor execution, but the combination between
Blackjack and Motormaster never worked out as well as it was intended to. I
appreciate all that they were going for, and I applaud the effort. But in this
case, it just didn’t work. When the inclusion worked out so-so, as with
Powerglide, it was merely ok: not vital or anything, and maybe not even the
best looking, but functional. What Shockwave and Groove do/did is provide
something needed: Bruticus needed a blaster that looked menacing in his hand;
the still unwritten on Defensor needed something to cover his otherwise bland
chest.
I believe that the hit or miss Legends partners are going to
wind up being the evolutionary step of this series, somewhat in the way Fall of
Cybertron Bruticus was a few years back. In a series or two, we’ll get great
integration of a Legends size figure, and we’ll look back at Blackjack and
thank him for doing what he did in service of the greater cause. He’ll be the
Legends toy we need, but not the one we deserve.
In regards to the original G1 combiners, Combiner Wars was a homerun. In regards
to the filler waves, it was largely a miss. The every-Autobot-can-combine thing
didn’t work for me, and the resulting lack of Decepticon combiners was a head
scratcher. If they can remake all the Autobots, why is there not a Seeker, or
at least jet mode, Decepticon combiner? They could have repainted the Arialbots
into Cons and they you’d have it. Why were there no limbs for Cyclonus? The
line as a whole was really lacking Decepticons, although some have theorized
that this is due to the largest combiner, Devastator, being a Decepticon. I
don’t think that’s a very good trade off. The main issue aesthetically for the
repaint waves is that they don’t mesh well with the existent runs of Classics
style figures. The ’84 Autobot cars don’t look as good as their Classics
counterparts in a line up: Combiner Wars Mirage
doesn’t look as good amongst Classics figures as the 2007 Mirage does. The
Protectobots look fine amongst a Classics Autobots line up, because they look in
place with each other. So as a group, the Protectobots work as Classics,
exhibiting unity as a team, even if the team may stick out a bit from the rest
of the class picture. I don’t know how much this means to people: for me, it’s
not really an issue, I just doubled up on characters that I like or whose
figure I thought was good enough to have a combining version of. Again many
voices wondered why the line would go the repaint everyone into an Autobot
route, when they could have just as easily turned some into Decepticons and
made some more new characters. It would have made about the same amount of
sense as all the members of the Ark crew being able to combine, after all.
But overall the Combiner
Wars figures are really good toys. They are fun to transform, they look
good all around, and they offer more in that Classics vein of updated G1
characters. This is something that I really valued. Menasor isn’t just some
guys that turn into cars; the team is robots that look like the G1 robots. I
appreciate that. It’s always preferable to name reuses. And I know this may
sound like consolation talk, but I do appreciate being able to collect
combiners without having to enter the expensive third party aftermarket. While
I have long admired the third party combiners from a distance, they are very
expensive; so much so, that it’s just easier for me to pass on them entirely,
and disqualify them from consideration, than it would be for me to justify the
cost. But the ability to get Superion doesn’t matter as much if the Superion
you get isn’t any good. Combiner Wars changed
that: a good combiner, made up of good individual bots, for retail price.
Outstanding. Fun individual toys as well.
Again, Combiner Wars isn’t
completely over, and I for one still have a bunch of things related to the line
coming. I have preorders in for Unite
Warriors Galvatron (supposedly shipping this month) and Computron; there’s
recent Botcon photo confirmation of Liokaiser; Deluxe Groove is supposed to be
shipping in May; and I’m finally biting the bullet and getting a Sky Lynx
online. Once Groove arrives I’m going to write up Defensor, and I got the G2
Superion and Menasor sets recently as well. But I feel like this is going to be
one of those lines that’s one of those lines:
lines like Cybertron, where pretty
much every entry was good, some were winners and the bad ones were the low end
of decent at worst. I went mostly complete on Combiner Wars, and I haven’t done that since the 2007 Movie. The
march of time would see me selling off most of my movie toys, but I think these
combiners are going to be sticking around. My enthusiasm for Titans Return is pretty low, as I am
only interested the Deception Headmasters and figures like Galvatron and
Astrotrain. Sure, we’ll have to see what happens, as I think it’s coming this
summer and there’s something about a new Transformers line in the summer that
makes my heart flutter; I think that’s how I keep getting suckered in to the
movie lines. We still have to wait a little to see what happens next, but what
we just got is going to be hard to top.
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