Thursday, April 14, 2016

Transformers: Combiner Wars (and Generations) Trailbreaker(s)





  
Damn it Combiner Wars, stop making me buy you.

The second set of Autobot repaints yielded two good figures and two boring figures. Smokescreen and Trailbreaker are colorful and interesting looking toys; Wheeljack and Hound are boring as all get out. I knew from the moment I saw Trailbreaker in a store that I would be waging a war against myself until I bought him, and I think I did a good job of holding out for a while. Had I not bought him now, I’d have picked him up on the secondary market at some point.



Another repaint of Offroad, I’m a little surprised the First Aid mold wasn’t used instead, what with being more of a van and all, evoking that G1 camper truck alt mode. But Trailbreaker wears this mold better than Ironhide does, and boy does he look good doing it. Mostly black with red legs and a silver gun hand, Trailbreaker like Smokescreen is a repaint that is visually interesting and very, very colorful. He comes with the standard loadout for this mold, but the hand foot gun is different. The fingers are two large blocks, making the hand something like that of a Ninja Turtle. Ah geez, I hope that wasn’t a speciesist comment. The fingers are silver, and if you prop the hand foot gun behind the robot head, it is supposed to elicit the idea of the G1 toys’ force field generator, that part that stuck into the back of the robot head. Similar in intent is the silver gun barrel right arm, meant to call back to the accessory arm of the G1 figure. How well this works is a matter of opinion: I don’t find the references too strong, but I do appreciate there being a different Combiner Wars figure. I appreciate there being a different hand, and I kind of wish there’d have been more variation among them for the duration of the line. It would have been nice, had there been different weapons on the ends of the pieces, and the rotation of missiles/chain guns/vague laser array isn’t that impressive. But I’ve already been down that road. The weapon is again an ax, but oh how nice it would have been for this guy to come with something different the way the Autobot uses of the Dead End mold come with that totally plausible triple barreled shotgun instead of the pipe the Stunticons carry. How much of an impact the weapon makes is debatable, thanks to the gun arm. I don’t think my Trailbreaker has even held the ax, aside from for the photo op.  
 
I’d initially decided against this Trailbreaker because I own the Generations Trailbreaker from 2013. That was one of the first toys I bought after my then-finance and I moved to our current apartment. That doesn’t matter in terms of my appreciation of the figures at all; it’s just the kind of thing that I always remember and remind myself of. Anyway, that 2013 Trailbreaker and this one differ in several ways, enough that they are clearly different versions of the character. 2013 Trailbreaker is smaller and has a sleeker, tougher looking sort of futuristic alt mode, while new Trailbreaker is just a pick-up truck. It’s a nice truck, but it’s just a truck, and one that at this point has been experienced before. It’s a real world truck versus what you could imagine Trailbreaker would have looked like had he been a Season 3/post-86 movie character. 2013 Trailbreaker is squat and has that field generator part behind his head, but the weapon is some bizarre guns/shield combination, and it honestly doesn’t make a lot of sense. It serves as the top of the truck mode, but it is not very functional in robot mode. There is a handle that pegs into a fist hole, but parts of the shield have to be wrapped around the robot fist in order to hold the weapon in a way that looks good. 
 
2013 Trailbreaker has a far more involved transformation, but that figure is a standalone toy, not one that is designed to be part of a combiner. Combiner Wars has occasionally been criticized for its simplicity, but that is a quality that is needed in a line that is devoted to a larger functionality: the whole is a sum of its parts, but the parts are mainly parts of a whole. In other words, while individual figures are better when they are good individually, the real payoff comes when they are merged into their respective combined forms. Some parts of the line have done this better than others, but that doesn’t inhibit Generations Trailbreaker. Particularly of issue on the figure is the shoulders, which swing out and twist around from under the truck hood, to be held in place by a slot and tab arrangement made from the side mirrors of the truck. It doesn’t always hold together, and if the ball joints are floppy, as they are on mine, the arms are unposable. In terms of their robot modes, 2013 Trailbreaker is very much the character from the IDW comics of that time, while Combiner Wars Trailbreaker is far more of a cartoony representation of the character, just not the G1 cartoon. The things that didn’t work out for Ironhide do work for Trailbreaker. Ironhide is too slender and young looking; Trailbreaker looks spry and active. Maybe not characteristics we generally associate with the guy, but it is a look that works overall. Again, he’s cartoony: the grin on his face helps with that. But I think this mold has problems when the attempt is made to turn it into someone else. Originally as Offroad the mold is fine; but Offroad is a non-entity, so there are no expectations or precedent for representations of him. With Ironhide, and now Trailbreaker, we’ve got some concept of what these guys are supposed to look like, and in this body type, they are a little too lithe and thin. Ironhide is old and sturdy; Trailbreaker is rugged and also sturdy. These looks don’t really announce either character to me, but Trailbreaker at least has a head that represents him well.  

It’s hard to say which is the ‘better’ Trailbreaker, as in almost every category they are so different from each other. My original thinking was that the Generations one was the only modern Trailbreaker I needed, but much like with Combiner Wars Smokescreen, the general appeal of the toys’ appearance made me give in. this is not as good a mold as the Smokescreen one, but the figure itself is very good, and it’s  fun one to play with. Again, a much different toy than the 2013 version, but if you had to pick one for a shelf, like a unified shelf of say, updated 1984 Autobots, I almost have to say that you should go with the Generations one. It is more of a stand-alone toy, whereas the Combiner Wars release is meant to be part of a combiner. The 2013 version does not look out of place among other updated, Classics styled G1 characters; the Combiner Wars figures look out of place when they are not dedicated members of a combiner team. Dead End looks fine with Classics Decepticons; Combiner Sunstreaker does not look as good compared to Classics Sunstreaker. It’s a condition of the overall aesthetic of the toylines. In the end what matters is what you want your display to look like. I like both of these Trailbreakers for what they are, but the new one is not a Classics Trailbreaker. It’s one of those horrible choices that we sometimes have to make. Which one of these good toys is the one good toy you should buy? Pft. I bought them both, and have no ill feelings about doing so. The new one isn’t so much an upgrade as it is an alternate, and if you could maybe think of them as alternate universe or different continuity versions of the character then having both may not be any kind of issue. I don’t care that much, I just think they’re fun toys, but I’m trying to sound professional here.

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