Heavily armed to protect the shit out of you. |
This set has been a long time coming. Two days before my
wedding almost one year ago, I bought Streetwise and Blades. One of the only
times I saw Hot Spot in a store was last August on my honeymoon, in Germany. I
don’t remember when I got First Aid, and didn’t find Rook until September.
Groove – real Groove, Deluxe Groove- arrived Tuesday. So it took a year, but
I’m finally making time to talk about Combiner
Wars Defensor. He’s been on my to-do list, but I kept putting him off for
reasons unknown, and then when preorders for Groove went up, I figured I’d wait
until he came in, so I could do an overall Defensor entry.
I’ve already talked about pretty much all the Protectobot
molds already, so my focus on Streetwise, Blades, First Aid, Groove and HotSpot is mostly for the differences between them and other versions of their
molds, if there are any. In the cases of Streetwise and Blades, the differences
are only their headsculpts, so there isn’t much new to say.
Planned obsolescence. |
But, to try and use the heads as a segue, all five
Protectobots have brand new heads. No reuse of the bland Alpha Bravo head here.
Groove is a new mold, so it makes sense that he has a new one. Again though,
how much can really be said for G1-based combiner limb figures having heads
that look like their originals? Who really knows the details of G1 Streetwise’s
face? I know, I know: some people do. But the G1 limb figures had heads that
were square pegs, probably less than a quarter inch across that really only
served to attach the limb to the torso. Sure, some of the G1 teams got screen
or page time as individuals, but not really enough to establish them as
characters individually. So, while I am all for G1 accuracy, and have said so
many times, and I appreciate good head, it doesn’t hurt a figure in my opinion
if the head is not entirely accurate. Combiner
Wars Blast Off is kind of the example exception, as the faceplate basically
is Blast Offs’ face; a defining or noteworthy detail missing is different from
being a dead on recreation of a face you’ve probably never really looked at any
way. Maybe that’s contradictory or nonsensical, I don’t know.
What? What did I say?
Anyway, the Protectobot heads all look good, with I think
First Aid being the most impressive. To my previous point, who really cares or
knows what G1 First Aids’ head looks like? It’s a red square with a blue visor.
The Combiner Wars update shows a lot
of detail, and while the visor and faceplate combo may not be the most
immediately unique arrangement, on First Aid it is a pretty unique one. First
Aid is the Offroad mold, however with a covered bed, more of a van or SUV than
a pick-up truck; one wonders why they didn’t use this version of the mold for
either Ironhide or Trailbreaker, as the vehicle would have made better sense.
You can’t even say it’s because of the lightbar First Aid adds as an ambulance
type vehicle, because that lightbar sure didn’t stop Smokescreen or the pending
Lightspeed from the Hasbro version of Computron.
Blades is, again, the Alpha Bravo mold reused, reheaded and
in red, and while I have to say that he looks very nice, Vortex is by far the
best and most visually interesting use of this figure. And that may be
indicative of the general problem that the Protectobots have always had: they
just are not terribly interesting. Narratively speaking, they are the
counterpoint to the Combaticons, and what a mismatch that is. The team has a
bland white and blue, but mostly white, color scheme, and is a police car, an
ambulance, a fire truck, a rescue helicopter (never mind the missile racks…..)
and a highway patrol motorcycle. I know what you’re thinking: how can I NOT get
excited about this team and their rad vehicle modes? But they have never been
popular. In a world here vicious animals and monsters and military vehicles and
jets and race cars all transform into giant robots, how does this team compete?
Hot Spot, as a torso, does this really cool thing with his
ladder. The Defensor head is located at the end of the ladder, and the ladder
wraps around the robot body in torso mode to deploy it. It folds over the lower
portion, between the thighs and up the back, leaving the head section to peg
into the neck area. Maybe I’m too easily impressed by transforming robots, but
I think that’s a terrific design idea, and a really clever way of dealing with
the fairly enormous ladder in combined mode, rather than just leaving it to
trail behind the back. The weapons he has make more sense with Hot Spot
than the Onslaught version, but still looks thin and weak when combined for Defensor.
Fortunately though, the guns are large enough that Defensor can hold both of
them separately and they look fine, unlike Bruticus, where the guns mounted on
the back make up a part of the overall profile of the robot.
Unlike Bruticus, Defensor’s chest is pretty lacking. While
Bruticus sports that awesome chestplate, Defensor has a true-to-the-G1 set of
black plates. This is where the Legends class showed its truest potential, in
the form of Legends Groove. Lil’ Groove transforms from bizarrely long legged
robot to sleek futuristic motorcycle to chest armor, similar to Blackjack in
concept yet leagues ahead in execution. The connection between pieces is still
pretty weak, and Groove doesn’t attach so much as he sort of hangs off the
front, with the same basic level of sturdiness as Blackjack, but since the tiny
figure actually transforms to do this, the finished look is much better than
with the Stunticons. This addition gives Defensor less of a flat look, as the
Hot Spot mold is pretty flat and thin. Most times I’ve mentioned the Combiner Wars Legends class up to this
point, I’ve referenced this Groove as being the crowning glory of it, and essentially
he was, until Shockwave came along.
This smaller Groove also does make sense in terms of the sizes
of the other team members. As a presumably human sized motorcycle, Groove
should be smaller than the other Protectobots. G1 never cared about things such
as scale, and the reality, or “reality,” of the situation is that combiner
teams are often comprised of individuals that would not be comparable in size,
and yet they must be in order to function and combine, so allowances must be
made. I’ve never had the sort of issue with this as some other people have, but
the smaller size of what would be the smallest member, if we are trying to
maintain the ‘in disguise’ portion of the franchises’ tagline, makes sense. Legends
Groove by himself is a decent little toy, but the long, lanky legs are kind of
strange. If they bent backwards into the chicken leg arrangement, some of the
height could have been taken up, making Groove a little less freakish looking. Ultimately
it is nice to see the armor gimmick working better than it did with Blackjack, and
I have been a big fan of the way this figure integrates with the larger one for
a long time. If this and Shockwave were what the Legends class was supposed to
be for Combiner Wars, all the other
Legends figures really, really failed.
Sizes accurate to real world vehicles. |
Even before Deluxe Groove came along, Defensor was mostly
white, with the baby blue of Hot Spot and the red of Blades being the only
differences in color. The combined mode is a little dull to look at because of
the blandness of color, but there again is the curse of the combined mode. Too varied
colors on the individual robots makes a composite form that is a random mess;
too little variation among the individuals, and the individuals are a bit
monolithic. I’m thinking of the Constructicons here, obviously. To mention
Bruticus again, Bruticus/the Combaticons do the color scheme thing right, where
each individual is different but they share in a color motif of that military
drabness. The Protectobots, for their part, do it right as well, but they just
do it kinda boringly.
Rook was the new member of the team, but for the longest
time I’d had Alpha Bravo as Defensors’ fourth limb, allowing for he and Blades
to be arms, giving symmetry to the combined form. Like a rescue helicopter and
a Coast Guard helicopter. It looked good, as for me, Rook is just too bulky for
this team, and while I still understand the intention of his vehicle mode, I don’t
think it really fits with the rest of the guys visually, or even practically.
I think that Defensor is going to be that combiner that is
forgotten or overlooked, again. This is just not a sexy team, or a flashy team,
or an exciting team. The fiction has often tried to make individual members
into real characters over the years, honestly only succeeding in making Blades
seem like an unhinged lunatic because he’s supposed to be some kind of street
fighter. He’s a bad ass for the sake of being a bad ass, and I can’t tell you
how stupid I find that. I know First Aid has had some role in the IDW comics
over the last few years, but I couldn’t tell you what it has been. All of the
molds that comprise him (minus the new Groove, because he’s new) have been
reused as other characters, and yet it is the Protectobots that feel like the
team of repaints or second uses. The first wave of Deluxe Autobots feel more
like individuals because they are colorful; Onslaught feels more unique because
of his team of military vehicles; Vortex is the best of the helicopters because
his colors are visually catchy. Defensor is just kind of….present, and while
that’s not a bad thing, it’s not a terribly impressive thing either. He looks
good next to other combiners, but he is very much an accessory to the line, as
opposed to a self-sufficient entry into it.
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