So, for Titans Return
everyone is a Headmaster. While the original *-masters figures contained
different types –Targetmaster, Powermasters and Headmasters – the 2016 version
boils everything down to a transforming robot who becomes the head of the
larger, established Cybertronian. That’s fine, as the *-master gimmick is
pretty dopey in general, and streamlining it to only one type broadens the play
pattern for the entire line, rather than having it separated by incompatible
types. Sure, a Headmaster figure could wield a Targetmaster weapon partner; but
if you’re a Powermaster engine, pfft. Get to steppin’. The wide reach of this
gimmick is a little concerning, as it spreads to characters like Galvatron who
have no history of being *-masters, AND specifically in the case of Galvatron
in the IDW comics, really, really hate this kind of augmented Cybertronian,
viewing them as abominations trying to compensate for some weakness that needs
to be purged from the Cybertronian race. Man, Galvatron was so much nicer when
he was just a crazed Megatron upgrade: when they try to make him a totally
separate and distinct character, they just focus on the crazy.
Original and revised. |
Building a better cannon. |
But, here he is, Titans
Return Galvatron, Headmaster and all. This is a really, really gorgeous
figure, and has been from the very first official images. He is a marvelous
deep purple, apparently going for the US G1 animation colors, and I think it works
terrifically. The other major color is grey. A light grey, like a typical
plastic grey, that makes the toy look and feel unfinished. Again, if the goal
was G1 screen accuracy, then they totally got it. But given the bland
appearance of the grey parts, and the feel of the plastic in general over the
last four or five years, it’s not a contrast. But taken as whole, Galvatron
looks excellent: my issue with the grey parts is almost exclusively if you
focus on them alone, purposely removing them from the context of the overall
toy. On the whole, this is a winner in the looks department.
Galvatron follows the trend that all of the larger than
Deluxe class figures are following for the line: having a third mode for
Titanmaster interaction. Since the robot head becomes a small robot, there has
to be something for it to do when the large figure isn’t in robot mode. Galvatron
retains, or I suppose reacquires, his classic cannon mode, which again apes the
G1 screen model excellently, and adds a jet mode. Let’s look at them
individually.
Bad comedy. |
Cannon mode is great. I’m making this statement completely from
memory, but the rear of the cannon was always short and kind of stumpy, but
maybe ‘compact’ would be a better way of putting it. The cannon can be
positioned so that it’s pointing forward or so that it takes up a three-point
stance, made through the actual legs and treads and the back end of the cannon.
Some people have argued that the cannon barrel, Galvatron’s robot weapon, is
too large, maybe even comically so, but it certainly fits the profile of the
cannon mode. The whole piece pops off and attaches to the front of the cannon.
The primary cannon mode is hampered by the underhanging
cockpit part for the third mode, a Energon Skorpanok or Cybertron
Megatron: the kind where the legs get repositioned a little bit and you
look at the toy from a different angle and think, “Yeah, I can see it.” If someone
posted a picture of this on a fan site and was like “Hey, look at this fanmode!”
you’d probably comment and say it was neat, but you’d not be in any hurry to
try it yourself. I understand it, and it works and is good for it is, but it’s
not really a selling point or mode I’m excited about utilizing. Speaking of fan
modes, it is possible to half transform the figure into the G1 third mode, that
of a blaster, by making use of this cockpit part as the blaster handle. Kinda
cute, and no worse than the jet mode.
kinda-jet. It’s not a terrible vehicle mode,
but it is one cut from the same cloth of toys like
Robot mode is good looking, but has some issues. One of
these is the elbows, but that’s related to the transformation scheme. The robot
arms fold over themselves to form the legs of the cannon mode, so there is a
separate piece that connects the bicep and the forearm. It’s like a double
hinge part, and it means that no matter how you position the arm, other than
straight at the side, it looks bad. This can be alleviated by repositioning the
bicep mounted tread part, but that
usually looks bad as well. It’s a necessary issue for transformation, but it is
ultimately compounded
by the second problem. The mask gap is visible from pretty much all angles. |
Galvatron’s Titanmaster Nucleon is a colorless lump of grey
plastic with red eyes. But the robot mode sports a purple crown and facemask.
This piece is not attached to the Titanmaster, but rather flips out of a panel
in the chest. What it means functionally is that the head cannot turn, so
Galvatron is stuck looking perpetually forward, having to turn his entire torso
to look at the person standing next to him. What’s really worse though is that
there is a clearly visible separation between the Titanmaster/face and this
faceplate part, like the robot face is looking out through a window. The robot
face does not always line up with the faceplate part well, so the face is often
misaligned and obscured. This problem further limits posing options, and
frankly the straight on look is not that great for Galvatron because of this
head issue. I think that this will also impede the headswapping gimmick of the
line, as the face on the Titanmaster needs to fit inside the frame of the mask
on the robot body. And it appears that each Titanmaster figure grants some
upgrade or ability to the larger robot – in this instance, Nucleon allows
Galvatron to absorb more damage and repair himself while in combat – but I
think if you were to go for that angle, you could always just store the
faceplate mask part inside the robot chest, as it is not required to be
deployed at all in transformation.
The transformation does this thing with the legs. The back of
the legs are panels on swinging hinges that need to be moved out of the way to
collapse the legs and feet for cannon mode, and they just rest underneath the
legs in either alt mode. That’s it. They don’t open to fold parts away and then
close over them. They just lay underneath the bottom of the rear of the cannon.
They can’t be closed in cannon mode, because the legs tab together (poorly) to
form the back of the cannon. It’s as if a step is missing, or there was
something overlooked in the design stage where the team forgot about these
panels. It’s not really something that impacts the figure, either in cannon or
robot mode, as the panels mercifully prevent the robot from have huge, hollow
legs; it’s just an unfinished part of the transformation. The figure feels very
light in hand, but that it due to the empty legs: because the thighs and feet
collapse into them for transformation, they obviously can’t be filled in or be
solid pieces. They do look very bulky, but they are not. This is not a
complaint so much as just something that I find to be strange: they don’t get
in the way of anything, and they aren’t really visible since they’re underneath
the body, but it is an odd thing.
Again, some people think the cannon barrel is too large, but
in robot mode, I think it looks good. It’s a big, menacing weapon like a Decepticon
command should have, or in the case of the IDW portrayal, the kind of weapon a self-noble
sociopath would have. It plugs in to the top of the bicep, another limitation
to poseability. He’s big and sturdy looking, and looks like Galvatron in a very
solid, very “Classics” kind of way. Overall, I really like the look of him in
robot mode and cannon mode. And he looks good with Combiner Wars Cyclonus, and both of them being Voyagers means that
poor Scourge always has to be in the front row of the class picture.
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