Highbrow is the second use of the basic concept of the
Scourge mold. The two share a general transformation pattern, although it is
pretty hard to tell that just by looking at the two of them. The main
similarities end up being the extending waist part and the general way the arms
connect to the side of the body for transformation.
Aside from that, the two figures are pretty different, and
that is good on some ends nad not so good on another. Let’s start with the good
things.
Highbrow is a really great looking robot, cast in a nice,
strong blue with grey arms and thighs. He has the same articulation as Scourge,
but this time, rather than have arm movement hindered by the cape Scourge has,
it’s slightly hampered by the large shoulder assemblies that stick straight up
from the arms. The movement restriction is only minimal, so there isn’t even
much worth discussing there, but they mostly impede outward movement, as the
shoulder pylons would bump into the head. The helicopter cockpit forms a
backpack, which Scourge didn’t have at all, but this is hardly a new thing for
a Transformer to have. There are no stability issues to be had though, as
Highbrow has big feet, and they allow the weight of the backpack to be
distributed well. The body is well sculpted and detailed, and, as has been the
case with all the figures thus far, looks like both the animation model and G1
toy well enough that I think almost everyone should be happy.
Paint apps are fairly minimal, but are placed well. Some
yellow and red on the arms, and a few well-placed blue patches on the waist
help accent Highbrow in the right places, giving him a not truly exciting but
not truly bland look. I don’t mean to say that he’s a middle of the road
figure, but the use of colors makes him look better, but still isn’t an
exciting look. Which is odd, because this is an exciting figure. It has a great
vehicle mode, one that I was invested in from the first official images.
Highbrow was the one Autobot Deluxe that I saw and felt my decision to only buy
the Decepticons wavering. Yes Highbrow, it’s your fault. I saw the alt mode and
just knew that I’d want to get it, because it is a cool futuristic helicopter,
and it’s the kind of alt mode that just pushes all of my buttons.
One issue that is apparently a mold-wide issues is the
Titansmaster socket in seated too high, and so partner Xort is more of a
bobblehead than any of the other Titanmasters I’ve experienced thus far. This
is a common complaint with the line, sure, but Highbrow is just taking
advantage of the situation. The socket is visible outside of the torso, and
when Xort is inserted you can see some of his face, the tiny robot face, from
the back of Highbrow, who then is essentially unable to hold his head up and
steady. It’s like the socket being misplaced doesn’t provide enough pressure on
the head/torso connection. Apparently there is no way to fix this, like opening
the torso doesn’t mean you can reseat the socket or anything, so we kind of
just have to put up with it, but apparently this issue effects all Highbrows.
Something about that universality makes me feel better about it. The
Titanmaster may be a little loose, but it doesn’t fall out or anything, and the
ultimate effect is basically that Highbrow has more of a neck than all the other figures.
The vehicle mode is mostly blue with the light grey of the
arms and rotors being the only real color relief, but the bright red cockpit
piece is the real attention grabber, mainly just because it is the single
vibrant color on the toy. The weapons attach beneath the wings, really making
Highbrow look heavily armed, more like an attack craft, which is fitting with
the overall blocky nature of the helicopter. It really is a plastic rectangle.
The main problem with Highbrow, aside from the neck joint
which again, appears to be an issue with every Highbrow, is that one of the
rotor blades on mine is bent upwards, like the figure was packaged in such a
way that it put pressure on the softer plastic of the blade, and then over time
it warped. I have seen other people online saying that this has been the case
with their figures as well, but I think it’s due to packaging, and that it is
not an issue with the actual toy itself. There are ways to straighten out bent
plastic like this, and I’m sure they will work on Highbrow as well.
The vehicle mode got me excited about this figure, and while
it is a figure that has a few shortcomings, it is by no means a bad one.
Scourge was a real surprisingly good and fun mold, and since Highbrow uses the
same basic form, there is a sense of familiarity right out of the package that
actually costs Highbrow a few points, mainly because something is missing. That
something is the Scourge shell, which I think is the thing that really makes
that figure. There is not any reason for Highbrow to have a shell like that,
but without a big defining feature like that, the figure ends up being a robot
that folds its legs together and puts its arms at its sides. There is no real
big, defining feature for this toy, so it is a sum of its parts. They are all
good parts, and interesting ones too, but I do feel a little let down from my
hype level for this figure. The neck joint issue contributes to this as well, but
at least this time there are legitimate things to point at and say “this is an
issue,” unlike with the strangely dull Mindwipe. I really recommend Highbrow,
but he did not excite me in person the way initial images of the figure online
did.
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