I occasionally wax nostalgic on here about Transformers experiences from my childhood, and this article on Titans Return Blitzwing is going to begin in just that way. I remember a kid in my second or third grade class had G1 Blitzwing (the only Blitzwing at the time) and let me see it during recess. Man, that toy blew my young mind in terms of what I’d later know to be engineering and design. The transformation scheme was out of this world, and the toy changed into three distinct modes. THREE! Amazing. I didn’t add a G1 Blitzwing to my collection until many, many years later, and now I feel I have a hundred of them. (In truth, there are only three in my possession: an original, the Platinum Series reissue from two years ago, and an eHobby Overcharge.) Blitzwing has gotten a handful of updates over the intervening thirty years, the most recent being in the Generationsline, which was a real mixed bag of a figure. So, it falls to Titans Return to produce a version of Blitzwing that works all around, in both alt modes and as a robot, while presenting a transformation scheme that effectively creates and then hides all three forms. How well does it do?
The short answer is: about as well as it can do. Right off
the bat, let me say that this is a figure that I like a lot, and I think it
does a lot of things well, but is by no means perfect. I know people have a
laundry list of issues with this toy, and I think most of them are pretty
valid; but, I believe the strengths and successes of the figure compensate
pretty well.
Blitzwing is a repaint of the Titans Return Voyager Megatron, although the smart money says that
this was the original use for the mold, and that Megatron was just released
first. That makes Blitzwing a “pre-tool” in the parlance of our times. The
Megatron figure is some reference to a cancelled G1 design where Megatron was a
triple changer, as well as a bizarre G1 idea that Megatron could transform into
Skywarp and then a jet. Wild times, those 1980’s.
This mold just screams Blitzwing. The tank barrel sticking
up behind the back, the wings behind the shoulders, the jet engines and tail
fins on the feet, the chest. Everything about this figure says it was always
meant to be Blitzwing. Oddly, the same features scream Megatron to me as well. The
figure has a very blocky torso, and there is no waist joint: it is essentially
a rectangle with arms and legs attached to it. This is a necessity, as both alt
modes are blocky themselves. The posing options are limited, as there are only
a few joints on the figure, and missing are any in the foot and wrist.
Normal, standard shoulder, just like yours and mine. |
This is a real good look. |
Tank mode is decent but suffers from the two tone color
scheme of the character. The tan that is the main tank color only covers half
the vehicle, and the other half is a very deep purple. A turret on top provides
seating for the Titanmaster, named Hazard, but it’s just a seat on the top, not
an enclosed seat as on so many other Titans
Return figures. This is a little bit of a bummer, because one thing that
the alt modes in the line have really gotten right are the cockpits.
Blitzwing’s jet mode will more than make up for the shortcoming here in tank
mode, though. The treads are solid plastic, but hide rolling wheels. Generally
speaking, the tank mode is fine, but does require the observer to cut it some
slack. Not in the same way as the horrendous jet mode on Broadside, the main
failure of Blitzwing’s tank mode is the colors, and the fact that half of it is
purple and nothing can be done to compensate for this. G1 Blitzwing kept
vehicle modes separated by color mainly because conversion between the two
consisted of turning the toy over; but this new version has a more complex
transformation, and isn’t able to maintain the color separation. Conversion is
fun and reasonable, with jet wings folding down to enclose the rear of the
tank, and I think that’s a real cool step. The tank does depend a bit on
perfect alignment of tabs and slots, otherwise it is floppy and loose; but,
getting everything lined up correctly presents a decent vehicle that really is
marred only by color clashes and maybe, maybe too small a barrel.
Jet mode is pretty great, far and away the better of the two
vehicle modes, but is again highly dependent on the perfect alignment of
multiple parts. This mode is mostly purple, and looks good except for the
glaring issue of having a tank turret hanging off the bottom. The Curse of
Blitzwing is that, perhaps more so than any other triple changer, one of his
alt modes is largely defined by an unwieldy component. Were he some kind of
other military vehicle, or a different kind of tank, maybe this would all be
avoidable, but as the fairly generic tank design that he has almost always
been, there’s not much that can be done about that turret. Others have tried,
so some success: G1’s turret was removable, the Generations version has a turret that comes together via arm
transformation, I don’t remember the Animated
figure. The Titans Return version
mimics the G1 toy in that the tank turret simply hangs underneath the jet
fuselage, but is not removable. It also does not lock into place, so it freely
swings beneath the jet. This is not an unusual Blitzwing impediment, but it is
one that I do wish a designer could solve, once and for all. The problem is
that Blitzwing alternates between modes that are in any reasonable context
incompatible, and so there isn’t really a way to get all the kibble accounted
for. The Generations figure probably
dealt with this issue the best.
On the totally awesome plus side, the jet mode cockpit opens
up completely, allowing a Titanmaster to sit inside what looks like too thin a
space. I love this. Absolutely love it.
Blitzwing is a figure that I developed a better appreciation
of the more I played with it. My initial impressions right out of the box were
not all that positive, but they were the result of not realizing that parts
weren’t correctly pegged in. The more I transformed it, the more I began to
enjoy it. It certainly does have its drawbacks, such as the silver metallic
stickers that I mentioned on Broadside, here on Blitzwing appearing even more
problematic because they cover the wings and are ALREADY curling up at the
edges of the segmented parts. Right out of the package these stickers are a
concern, and I add my voice to the online din wondering if the stickers are
this flimsy upon opening the box, what are they going to be like years down the
road? While that is obviously a concern for the future, I’m more concerned
about how well the stickers are holding up already, which is an odd combo of
already beginning to peel and generally fine. Paint would have been a much
better idea.
Blitzwing also does require some pretty precise tab
arranging, but this is something that we’ve grown very accustomed to over the
last eight or so years of the franchise. If the robot mode isn’t tabbed
together exactly, the knees are floppy and won’t support the figure; but done
properly there’s little issue. The same is true for both alt modes. The robot
mode is pretty much a brick and isn’t all that poseable, but it is a good
looking robot, so I feel it’s a tradeoff. The arms take some getting used to
visually, but once you do, I find them to be a real interesting part of the
toy.
I really like Blitzwing. He looks great overall, even though
he isn’t perfect. This is a good representation of the character and a good
toy, being the most intricate of the Voyager class entries to date.
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