Usually, there is some kind of lag in toy distribution that
affords me a bit of a cushion in terms of trying to get articles out for toys
that are already widely available. Titans
Return Broadside by now has been showing up everywhere.
Broadside is the forgotten Autobot triple changer, the guy
always standing in the background of the photo that focuses on Springer while
politely including Sandstorm. Those other two got figures –pretty good ones too
– in the last iteration of the Generations
line, and Broadside finally got the upgrade treatment in the current Titans Return line. His designation on
the G1 Autobot roster was that of air and sea assault, as his alt modes are a
jet and an aircraft carrier. His vehicle modes were problematic because of the
pillar of G1 logic, mass shifting, which allowed Cybertronians to shrink or
grow depending on the needs of the situation. Thus, Soundwave was a giant robot
who could turn into a tape player that would not only fool humans but also be
picked up and carried by them, and Megatron was the same except could turn into
a handgun wielded by Cybertronian and human with the same degree of ease.
Broadside shifting large as an aircraft carrier, and less so as a jet, but for
the sake of realism, I seem to recall that in his few (singular?) cartoon
appearance(s), he was a larger than standard robot. Even the writers of the G1
Transformers mythos seemed to grasp the pure absurdity of Broadside, and gave
him a character that was both afraid of heights and motion sick, making his alt
modes a Kafkaesque mash up of discomforts.
Like Astrotrain, Broadside’s OG status as a triple changer
means that his three modes in Titans
Return incarnation make sense, unlike the third mode for Galvatron. The
robot mode is very cool, and just screams large, powerful guy. Big boxy
shoulder, thick arms and legs, nicely realized fake cockpit chest: everything
about the robot mode says “pretty big guy”. Fins on the legs and wings hanging
off the shoulders telegraph the jet mode, but looking straight on there are few
give aways for the aircraft carrier mode, save the antenna array that folds
down in front of the left shoulder. I think this is an accomplishment, as much
of the transformation for both alt modes relies on a large solid part that
flips up over the robot head: the jet nose and the rear of the aircraft
carrier, literally a large panel. The wings behind the shoulders provide
probably the coolest part of the Broadside silhouette, that of a cape or cloak,
reminding me of something from Escaflowne.
There’s not much that can be done to exploit this look, as Broadside is
tragically lacking in poseability, but nonetheless it makes for a cool profile.
But there is no poseability on this toy, at all. Shoulders and elbows, hips and
knees. That Titans Return neck plate
that allows the attached head and earmuff parts to turn ever so slightly left
and right, because the earmuffs make turning the actual head mostly impossible.
Oh, and bicep swivel. That’s all. No waist joint, and technically an ankle,
because of a transformation joint. But it’s not a swivel or rocker: Broadside
can point his foot, or operate the pedals in a car, for whatever posing options
that opens up.
Sort of an aside, but I think Broadside is the toy where I
figured out the purpose of those earmuff things that Voyager class figures like
he and Astrotrain are really supposed to do. They make the heads seem larger
via framing them, thus really allowing the Titanmaster figures to all be the
same size yet work on figures of various sizes. If you push those earmuffs
down, the Titanmasters look too small, and the larger figure takes on a pinhead
appearance that is fairly comical. I’m sure everyone else has figured this out
by now, but it did just click for me.
One thing that I don’t like about Broadside’s robot mode is
the translucent plastic. It is a nice light blue, and is limited to the wings
and the blaster. It adds another color to the otherwise two and a half tone
(red and two different greys) of the robot mode, but I could have done without
it. Because it is used so sparingly, it doesn’t add much to the overall look,
and honestly seems out of place and distracting to my eye. The blaster is
another one that is better than those of the early figures in the line, but is
still hampered by need to incorporate playability for the Titanmaster figure.
If you accept the fantasy that Broadside is supposed to be a huge robot, the
blaster is of a decent and imposing size to compliment that. At any rate, I could
have done without the translucent plastic, if for nothing more than I don’t
like how it plays in to the overall look of the robot, and it doesn’t add or
subtract anything from either alt mode, so it’s pretty superfluous.
Blunderbuss is the Titanmaster and he looks pretty good as a
face for Broadside. As we’ll see, he gets totally shafted in aircraft carrier
mode, in terms of seating. The large robot face sculpt is nice and distinct,
considering I don’t really know what G1 Broadside’s face even looked like.
Aircraft carrier mode is by far the more successful of the
two alt modes, so let’s go there next. All Broadside really does is flip out
panels and poof! aircraft carrier. The transformation is incredibly simple, yet
the result is effective. Broadside comes with a set of five tiny airplanes that
are modeled after the Combiner Wars Aerialbots,
which can be stuck on to tiny pegs across the deck. I’ve yet to take them off
the sprue mainly because I’ve seen pictures online of people who have painted
the solid white planes into the Aerialbot colors, and I have delusions that I
will be able to duplicate that in the future. Regardless, the tiny planes give
a nice sense of scale, indicating that Broadside is supposed to be much, much
larger than he appears, at least in this mode. The front end of the carrier
sports stabilizer fins, which make the vehicle appear more like a S.H.I.E.L.D
Hovercarrier or the SDF-1 or something, either futuristic or spacefaring,
rather than just a naval vessel, and that is awesome. I’m all for different or
‘non-traditional’ alt modes, but honestly, an aircraft carrier seems a bit
dull, especially since there’s not anything that you can do with it play-wise.
Perhaps a larger figure, like of a Leader or Titan class size, could offer some
interactivity with Legends or Deluxe sized jets, of which there are plenty. But
a Voyager sized toy can’t offer this, and so an aircraft carrier frankly is
just a rectangle. At least going this space carrier route makes the vehicle
more imaginative and cooler looking. Titanmaster Blunderbuss can be seated
either in the blaster which pegs into the side or the vehicle or, in what has
to be the worst Titanmaster seat in the entire line: the antenna array folds
down and reveals a seat, putting the Titanmaster right there essentially on the
deck of the carrier. My brain does not comprehend what this does to the alt
mode: does it become some sort of skiff, like, I keep thinking of the smaller
skiffs that accompany Jabba’s barge in Return
of the Jedi. Who knows? Fortunately, none of this is actually necessary, as
Blunderbuss can just be stored in the jet mode cockpit and the blaster plugged
into the side, which on its own does make some sense.
This is where the captain sits on a boat. |
Despite it not doing much of anything, I really like the
carrier mode. It looks pretty cool even though it is super simple. One thing
that kind of stinks, and I’m going to use Broadside here as a platform to
introduce this issue for Voyager- and up figures for the duration of the line
here, is the use of stickers. Broadside sports a couple of silver foil stickers
in place of paint apps, seemingly a throwback to the G1 toys which, if for some
reason you don’t know, all came with stickers for the realization of smaller
details, such as faction symbols or stripes and detailing. The paint on G1
toys, especially the later ones, was fairly Spartan, in that it provided major
details only. Broadside has these stickers on his wings, and most of the
carrier deck is realized via stickers. They are generally fragile, and curl up
at the ends of parts that move for transformation, and bunch up in spots like
they weren’t applied well. I appreciate what Hasbro is going for here, but it
just isn’t working well. I don’t know why they went this route instead of
paint, but it just doesn’t work; and the stickers on my Broadside aren’t even
that bad. Over time and repeated transformations, the stickers are only going
to further degrade, just like on the G1 originals.
Jet mode is . . . something. It’s half pretty good for the
third mode of a triple changer, but the other half is totally unfinished,
requiring a whole lot of disbelief to make it even slightly work. The transformation
happens mainly because a large solid nosecone piece flips up over the robot
shoulders, signaling that this additional transformation is a plane. The
shoulders then flip downwards, giving the illusion of a longer jet fuselage,
and that half of the alt mode is actually pretty alright. The problem is that
the robot legs simply, and this is an unbelievably simple step, one not even
worth the mention in the instructions, bend at the knees and swing up slightly
at the hips to “form” the rear of a fighter jet. It is half of a jet with a
pair of legs hanging off the back. To make matters so much laughably worse, the
robot feet which are not even remotely hidden don’t touch the ground behind the
jet, so the jet is slightly unbalanced and tilts toward the back. Also, the
legs don’t connect to each other, nor is there anything that takes up the empty
space between them, so if viewed from the top down or the underside up, there’s
a lovely gap. In the photos here, the arms are tucked under the bent legs as
best as they can be, and I feel I should point out that this is not actually an
official transformation step, but rather something that I did because I thought
it improved the overall look; the instructions indicate that the arms should
rest straight out at the sides of the body.
The jet mode works if – and this is a fairly big if – one indulges
their imagination. Carrier mode is kind of a spacey-futurey vehicle, so why not
the jet as well? Perhaps the jet mode is a Cybertronian bomber, a heavy
aircraft as opposed to a fast strike affair; more a bomber than say, what the
Seekers transform into. I suppose then it’s not that terrible, because as is
always the case with Cybertronian or futuristic alt modes, close enough is more
than good enough. Broadside is clearly a jet: this isn’t some tragically
ambiguous mode like the Cybertronain live action movie toys have. Jet mode
looks good paint wise, doing a much better job of looking good and colorful and
interesting than the carrier mode does. Blunderbuss sits inside a large
cockpit. But, even this is a conciliatory reach, and man is it a reach, to find something, anything good to say about the jet mode, which, as I've said like twice already, seems unfinished and just generally bad.
Desperately seeking a good viewing angle. There just isn't one. |
Perhaps most importantly, Titans Return Broadside looks good alongside Generations Springer and Sandstorm, giving us a complete set of
Autobot triple changers that look and function well together. The most noticeable
visual difference is that Broadside is wider and chunkier than the other two
who share the same mold, but if we take Broadside’s modes into consideration
that makes much more sense than having a slender, wry robot that turns into an
aircraft carrier. The distance between toy lines and years among the trio is
fairly easy to overlook, and they do make for a good looking group. Makes me
excited for the imminent Blitzwing and Octane, both of which I’ve already
found, but I know they are still just gradually showing up in most areas. The
ones I bought were the first and only time I’ve seen them in store, and that
was almost a month ago already. Maybe distribution is better by now.
Overall, Broadside is a figure that does a lot wrong. One alt
mode is unfinished and the other is as boring looking as the day is long. Robot
mode is good, and is the highlight of the toy. I like him, but I find a certain
sadness in the fact that arguably the worst mold from G1 got a 2017 upgrade and
while decent, really struggles to find its strong points. He never was much of
a character in the olden days, but got some page time in comics over the last
decade, and is hardly an essential add to most collections. But, he is pretty
fun to play with, and that can’t be denied because of bad alt modes. Broadside
is a figure that you buy knowing that he has some severe limitations, and you’re
generally ok with that, because the robot mode is so strong and the carrier
mode lends to the imagination pretty well. The Titans Return line has been pretty quality stuff overall, so this
guy isn’t a total dud; but I do think that the hype for this figure was far more
than the actual toy could deliver.
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