Saturday, October 14, 2017

TFC Toys Hades: Cerberus



 
Cerberus is an interesting story. Half of the original pair of Hades figures obtained, this was the one out of the full set of six that was predetermined to be the weakest, least impressive one.

Boy, was that wrong.


Cerberus is the 3P version of Jaruga, and is all-around awesome. It is one of only two unique molds in the six member team, the other being Rhadamanthus, and will form the lower half of the Hades torso. Converting from a stocky, solid robot to a pretty sleek, fast looking missile attack dune buggy, there is a lot to like about this figure.

Robot mode always appeared kind of bland, color-wise, as it looked like a two-tone grey robot. That turned out to be untrue, as Cerberus is a fairly standard light grey/not quite white and a real rich, deep metallic dark grey, almost copperish. It is a terrific color combination, and the figure is super sharp looking. Upon removing it from the box, the general appeal of this figure is on full display. There are some translucent red parts scattered about the body, and a little bit of red and gold paint. The deco is pretty sparse, but it is visually rather bold. The translucent red plastic makes up the hands and toes, and this is a problem in both instances, but for different reasons.  The red plastic hands cause worry about stressing the thumb by inserting the Breastmaster partner is weapon mode. After having done this many times, there has been no issue, but there is general understanding that translucent plastic does tend to stress more easily than solid plastic, and that it is generally less durable. The translucent plastic toes aren’t an issue for strength, but rather stability for the overall robot. Cerberus doesn’t really have feet, but rather a hollow lower leg part that becomes the missile end of the buggy mode. They are essentially giant calves that allow some parts to flip around for the front part of a foot to come together, with thin red plastic panels that flip down to serve as toes. The figure is generally stable because of the amount of surface area these Frankensteined feet provide, but parts like these toes can’t bear any weight, and often adjusting the figure on a shelf will cause the toes to fold upwards towards the calves. It is not an optimal foot situation.
 
The legs limit the amount of posing Cerberus can do, but it’s not entirely their fault: this is not a very poseable figure in the first place. The torso is a solid block of plastic, no doubt due to Cerberus’ role in the combined Hades mode. He is the crotch/lower torso section, so it makes sense for him to be a sturdier figure individually: think Heavy Labor from the Hercules gang. Sacrifices made by the individual for the greater good.

The head sculpt is rather excellent, but like fellow teammate Rhadamanthus, the head is just a hair too large, and that makes it scrape the plastic of the chest cavity it folds in to. This also leads to some worry, just like the hands, but several transformations have yet to yield any serious problem or scraping. The plank that the head is mounted on does bend a bit, possibly to accommodate the extra tight fit, but as with teammate Minos, it is kind of concerning to be transforming an expensive figure and be bending plastic, even if that is by design, without knowing that it is by design. And, eventually, that plastics’ bendiness is going to wear out, and that is not something any collector wishes for. While Minos’ jet cockpit clearance issue was addressed by a slightly altered motion during transformation, it is not known if there is some different approach that can be taken with Cerberus.
 
The Breastmaster partner turns into a Ravage-esque jaguar, and it is adorable. Like all the other Breastmaster partners, it serves as a competent weapon, a chest plate, and a tiny animal pal. This one may be the best chest plate mode among the team, as it is adorned with additional gold paint apps and kind of looks like it could be an engine in buggy mode. It also adds quite a lot to Cerberus in his robot mode, as the broad chested nature of the robot is pretty bland on its own.

Vehicle mode is a much cooler than it has any right to be missile car, kind of eliciting memories of G.I. Joe’s AWE Striker. That vehicle was never a favorite around these parts, and that may be a contributing factor to initial disinterest in Cerberus’ vehicle mode. But this is a quality vehicle mode. A very simple transformation, but a pretty comprehensive vehicle with adjustable front wheels and a lot of details molded in. beyond being simple, the transformation pattern is fun, something that is really lacking from the other five team members. One thing that has made the Hercules figures so satisfying is that they are generally fun to transform, and the Hades team does not compete with them on that front. It is most certainly due to a difference in focus for the toys: everything about the Hades toys is more detail oriented, more realistic, while the Hercules figures (once again) are working in that Armada/Energon/Cybertron aesthetic. Each approach works for each team, but Cerberus is fun to play around with, while his teammates are generally stressful. Whether or not a person wants 3P pieces for fun or appearance or whatever reason, the fun factor cannot and should not be understated, because we are still dealing with toys.

There’s also an added measure of Cerberus the robot being blocky and wide, while Cerberus the vehicle is long and reasonably slender, a rectangle on wheels while the robot is a broad shouldered hulk. One thing that probably should be mentioned, if only for the sake of doing so, but looking at the vehicle mode, one almost cannot help but see Energon Cliffjumper/Beachcomber as an influence. There is no way that this can really be verified, and it is not intended to be interpreted as TFC Toys stole the idea from Hasbro; but if you go back to the Energon toy line, it seems like a pretty reasonable connection to make here. Memories of that Hasbro figure are pretty fuzzy, so comments can’t be made on anything more than the general appearance of the vehicle mode.

Anyway, Cerberus’ vehicle mode sports large tires and a silver painted engine, along with some of the translucent red plastic bits that are visible in robot mode. The large rear end missile pods are not able to point directly forward, implying that Cerberus would fill more of an artillery role than a direct combat one.  It fits in better with the tanks Hypnos and Thanatos, as the three ground vehicles have an all-around stockier profile than the three jet members do: at least Minos and Aiakos do, Rhadamanthus is a fairly thick individual. The wheels are all independent, so they can be moved around a little bit: the front wheels can pivot towards or away from the front end of the vehicle, and the rear wheels can be positioned to allow the vehicle to sit higher off of or closer to the ground. So, the vehicle mode is kinda poseable . . . ? It seems that the main reason for the moveable wheels is because they do tend to get in the way of robot mode, so by being even slightly adjustable, this matter is mitigated.

Cerberus is one of those toys that does a lot of things poorly, like the feet and the poor head clearance, and the wheels hanging off of arms and hips, but still manages to be a surprisingly good figure. Each figure in the Hades set has seemingly been more pleasing that the last, even the reuses like Aiakos and Thanatos. There is pretty much no need at all for this figure unless you were all in on Hades, but as a standalone figure Cerberus is really fun. Unlike Rhadamanthus, Hypnos or Thanatos, Cerberus has no combiner parts that get in the way of appreciating this as an individual toy, save for the pegs that are plainly visible. But as with the other three, those can be overlooked in favor of the singular toy if you choose to do so. Cerberus was first encountered with every intention of being labeled “The One You Have to Buy to Make Hades,” but wound up being a really surprising and enjoyable figure all on its own.

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