Ok, so. It’s been a while since we’ve spent some time on a converting robot
action figure, and it feels like that should change.
Metalstorm is the MakeToys Scattershot, the largest figure
in their excellent Quantron set. He is by far the largest figure of the team,
something which at first makes the other four figures seem much too small,
until one looks at it from the G1 perspective, after which point all is just
fine. Metalstorm will have a lot of work to do, as he converts from robot to
spacecraft to armored spacecraft to armored robot to torso; but not, as the G1
version did, that strange cannon tower, although certainly with enough applied
creativity, said additional conversion could be fan moded. Initially, he seems
to be the least impressive figure of the five, but given time ends up being really
satisfying and fun.
Metalstorm is all around big. The limb figures of the team
reach his hip when stood side by side, and everything about this toy physically
is large and blocky: he is a lot of rectangles and flat surfaces. Contrast this
with a figure like Celeritas, or the forthcoming Overheat, both of which are
sleeker, smoother looks, and Metalstorm stands out as pretty unique among the
other members of the team. The white plastic is very white, and it is the
standout color of the figure. The other colors, primarily the Technobot maroon,
look good on his as well, and the figure immediately invokes the original
Scattershot in a much more direct way than even the pretty faithful to the
source Blindfire did; but coming after the real aesthetic curveball that
Celeritas was, something about Metalstorm feels comfortable and familiar. That’s
honestly a good overall heading to put on the entire Quantron set, really. New,
different, but comfortably familiar at the same time.
The figure has a decent range of motion, although some movements
are slightly compromised in the visual department thanks to the hips and
shoulders, both of which are as they are due to the need for Metalstorm to
serve as the torso of a giant robot. A pair of panels hang on the side of the
forearms, necessary for the torso mode, but they occasionally get in the way of
the hands because they don’t tab in to anything to prevent them from swiveling.
Not a big thing, but you know. There are some translucent plastic parts that
serve as accents on the figure, in the spaceship wings and the forearm parts,
as well as up on the robot shoulders. These catch light pretty well, but in
general are just there to break up the look of the solid plastic. The figure
comes with a bunch of accessories, several of which are the combiner parts
which we’ll touch on in a little bit, but also a pair of G1 Scattershot-looking
blasters, an underslung block that looks like it’s supposed to be a projectile
launcher, and a plastic block that the two blaster attach to which then allows
Quantron to wield this double barreled blaster assembly. The blasters are nice
and have all kinds of detail sculpted onto them, which is nice.
The huge nosecone part that sticks so prominently off of Metalstorms’
back and forms the front of the spaceship mode actually comes off, attached via
grooves in the plastic, and it hides the Quantron head when Metalstorm is in
robot mode. Otherwise, Quantron’s head is just hanging off the back of the toy,
like they didn’t even try to hide it. The nosecone hides it very well, however.
And the nosecone is ridiculous. Rather than split open lengthwise, as the
original part did, this one, which will be covered more thoroughly when we get
to Quantron in total, extends into a huge bow, or serves as some giant blaster
weapon. It doesn’t do much for Metalstorm, but we will talk about this part
later on with Quantron, because it is a pretty unique weapon.
Metalstorm is blocky and chunky, but can pose rather well. The
feet are a slight issue, as they do have ankle rocker joints but they are high
inside the leg, so they only sort of work for the robot. This is one of those
figures that requires some effort to balance, and then only balances well in a
certain number of poses, but they can be achieved with some effort and
patience. The foot is at the end of an arm that moves inwards and outwards for
transformation, and this means that it is a little challenging to arrange both
feet in the same way for standing. The grey cannons on his shoulders can be
positioned outwards, which is pretty neat, but since they face sideways they don’t
increase Metalstorms’ forward facing arsenal. Kind of an odd thing, but
Metalstorm is super thin at the waist, like the designers just gave up there
and figures hips to abs would be just fine.
Spaceship mode is a lot better than one might think from
just looking at the robot mode. In true Technobot fashion, it does take a
little bit of staring to make the alt mode work, but once it does work, it
works well. The wings look too short and too far back on the vehicle body to
actually be functional, a piece of translucent yellow plastic on the nosecone
gives the impression of a cockpit. The visual cues for space vehicle are fairly
abstract, but it would seem that that is what makes Metalstorm work as a
vehicle. Once again, the Quantron head is just hanging out at the rear, and it
seems like the antenna on the head are supposed to look like cannons or antenna
on the vehicle mode, but look: it’s a head sticking off the back of a
spaceship. All told, this is probably the worst third party figure in terms of
combiner head hiding that I’ve experienced, outpacing Hercules’ Dr. Crank
pretty easily.
The combiner feet, included with this figure, can be
attached to the vehicle mode in order to form what the instructions call “armor
mode,” which is better in the vehicle case than the robot. In alt mode, the
combiner feet attach to the wings to form booster engines, and the look beefs
up the ship considerably, now turning it into a battleship. In robot mode, the
feet can attach to the robot legs, adding pods to the legs that don’t really
seem to serve any purpose. It’s a good way to account for the pieces in both
modes, and is easily enough ignored if one doesn’t care for it. If not, the
feet contain the hands, stored under translucent flaps, and the parts are large
enough that they can be set aside without fear of losing them or anything, so
like, worst case scenario, there are two combiner pieces that are just laying
around.
Metalstorm is a good figure, and one that got more fiddling
time than was expected. It’s sort of the least impressive figure in the set out
of the box, but it rewards time and attention spent on it fairly well, by revealing
itself to be a real solid figure. The size disparity between Metalstorm and his
teammates is a bit weird, and it remains to be seen how this will impact
Quantron once we get to the combined mode. But a good, solid figure, and a
surprisingly entertaining one as well.
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